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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="Lanefan" data-source="post: 9618113" data-attributes="member: 29398"><p>Fair enough. Our confirmed criticals can get pretty spectacular (add all the damage up and then multiply the total by 2, 3, or 4 depending on your confirm roll), and if the damage already carries a multiplier from a "slayer" weapon or a Thief's backstrike, it all stacks.</p><p></p><p>For the time being, our all-time damage record is held by a third-string character of mine (but who is rapidly moving up the ranks!); a Thief who rocked 240 points into some poor schlub on a quad-critical backstrike.</p><p></p><p>I'm not sure I buy this. If the DM does get more attacks than the aggregate of the players, it's more than cancelled out by the DM using fewer total spells. The odds of critting on any given attack should be the same for every participant, I would think.</p><p></p><p>Can't speak to this.</p><p></p><p>Heh, you won't like this: I make casters roll to aim their area-effect spells; and you bet they can fumble with 'em!</p><p></p><p>And the chances of fumbling should in theory remain exactly the same as your level advances (ditto your chances of critting) on a per-attack basis. That the frequency of attacks (and fumbles, and crits) increases with level doesn't change the chance of occurrence on any given attack.</p><p></p><p>When someone potentially triggers a wild magic surge in our crew, there's cheers for it to happen and groans if it doesn't. Players, I think, generally like chaos (and the resulting laughter and entertainment) considerably more than the designers want to give them credit for.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9618113, member: 29398"] Fair enough. Our confirmed criticals can get pretty spectacular (add all the damage up and then multiply the total by 2, 3, or 4 depending on your confirm roll), and if the damage already carries a multiplier from a "slayer" weapon or a Thief's backstrike, it all stacks. For the time being, our all-time damage record is held by a third-string character of mine (but who is rapidly moving up the ranks!); a Thief who rocked 240 points into some poor schlub on a quad-critical backstrike. I'm not sure I buy this. If the DM does get more attacks than the aggregate of the players, it's more than cancelled out by the DM using fewer total spells. The odds of critting on any given attack should be the same for every participant, I would think. Can't speak to this. Heh, you won't like this: I make casters roll to aim their area-effect spells; and you bet they can fumble with 'em! And the chances of fumbling should in theory remain exactly the same as your level advances (ditto your chances of critting) on a per-attack basis. That the frequency of attacks (and fumbles, and crits) increases with level doesn't change the chance of occurrence on any given attack. When someone potentially triggers a wild magic surge in our crew, there's cheers for it to happen and groans if it doesn't. Players, I think, generally like chaos (and the resulting laughter and entertainment) considerably more than the designers want to give them credit for. [/QUOTE]
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Is Combat Tedious on Purpose?
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