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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9618692" data-attributes="member: 6790260"><p>You may or may not have noticed that one of the things I specifically advocate for, on the regular, is the option of novice levels, specifically designed to fulfill the needs of old-school style fans who are really jonesing for that full "genuinely ZERO to hero" experience.</p><p></p><p>I entirely agree with you that a proper 6e--which takes lessons from 5e, 4e, 3e, and the OSR movement--would be a better choice. But that's not what WotC has decided upon, and frankly, I think the wisdom (or lack thereof) of their choice will become quite apparent in the next 4-5 years. Reboots, whether they're full editions (like 5.5e and 3.5e) or merely an "alternate entry point" (like Essentials, and arguably some of the late 2e stuff), never last any longer than the original, and usually less.</p><p></p><p>I will also note, Lanefan has very specifically spoken of wanting to set the baseline difficulty pretty much at the absolute maximum that D&D has ever had, simply because it would be easier for him because then he wouldn't have to <em>sell</em> his players on that high-difficulty experience. He has further said that whether this drives people away or not isn't his concern--which is why I called it exclusionary.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9618692, member: 6790260"] You may or may not have noticed that one of the things I specifically advocate for, on the regular, is the option of novice levels, specifically designed to fulfill the needs of old-school style fans who are really jonesing for that full "genuinely ZERO to hero" experience. I entirely agree with you that a proper 6e--which takes lessons from 5e, 4e, 3e, and the OSR movement--would be a better choice. But that's not what WotC has decided upon, and frankly, I think the wisdom (or lack thereof) of their choice will become quite apparent in the next 4-5 years. Reboots, whether they're full editions (like 5.5e and 3.5e) or merely an "alternate entry point" (like Essentials, and arguably some of the late 2e stuff), never last any longer than the original, and usually less. I will also note, Lanefan has very specifically spoken of wanting to set the baseline difficulty pretty much at the absolute maximum that D&D has ever had, simply because it would be easier for him because then he wouldn't have to [I]sell[/I] his players on that high-difficulty experience. He has further said that whether this drives people away or not isn't his concern--which is why I called it exclusionary. [/QUOTE]
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