Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9618777" data-attributes="member: 29398"><p>Every 30 seconds?</p><p></p><p>Oh yes, of course, you're thinking of 5e's very short rounds.</p><p></p><p>And I do see it as the warrior is taking more swings in the same amount of time, as in the weapon is literally moving faster due to repeated practice and familiarity.</p><p></p><p>That said, 30 seconds in 5e is what, 5 combat rounds? If you're using fumble on nat. 1 and the fighter's getting 4 attacks a round then sure, on average you'll see a fumble every 30 seconds. However, 1-in-20 is far too frequent for both fumbles and criticals; there needs to be a confirm roll of some sort to reduce the frequency and thus make both into more stand-out occurrences.</p><p></p><p>I just ran a session that had one fumble in it: someone trying to shoot a bow while being carried in flight by someone else managed to nick himself for one whole point of damage. The same archer had the previous round rolled a critical hit in the same situation (which is why he tried again despite warnings that what he was doing carried a higher-than-usual risk of fumbling); the odds of getting a crit one round and a fumble the next in our system are mighty low (in this particular case they were 1-in-1608 if my arithmetic is right), but he did it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9618777, member: 29398"] Every 30 seconds? Oh yes, of course, you're thinking of 5e's very short rounds. And I do see it as the warrior is taking more swings in the same amount of time, as in the weapon is literally moving faster due to repeated practice and familiarity. That said, 30 seconds in 5e is what, 5 combat rounds? If you're using fumble on nat. 1 and the fighter's getting 4 attacks a round then sure, on average you'll see a fumble every 30 seconds. However, 1-in-20 is far too frequent for both fumbles and criticals; there needs to be a confirm roll of some sort to reduce the frequency and thus make both into more stand-out occurrences. I just ran a session that had one fumble in it: someone trying to shoot a bow while being carried in flight by someone else managed to nick himself for one whole point of damage. The same archer had the previous round rolled a critical hit in the same situation (which is why he tried again despite warnings that what he was doing carried a higher-than-usual risk of fumbling); the odds of getting a crit one round and a fumble the next in our system are mighty low (in this particular case they were 1-in-1608 if my arithmetic is right), but he did it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
Top