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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="GrimCo" data-source="post: 9618800" data-attributes="member: 7044462"><p>[USER=29398]@Lanefan[/USER] </p><p></p><p>Just to clarify, you play 5e, right? Since this is tagged as 5e, not general, i would assume we all talk about same edition.</p><p></p><p>I mean, everyone is free to do at their table what they like. That's the beauty of this game. We all technically play same game, yet with house rules, every table practically plays their own version of their game. </p><p></p><p>I get it, you like to play it to the end and see what the dice will tell. If your group is having fun playing that way, kudos. For my group, playing combat for extra rounds just so we can confirm with dice that players will indeed win, is waste of time. Especially if they can win with just basic "i attack, i hit/miss, do or don't do damage, next". Wasting time on that isn't fun for me as a DM or as a player. That's why, we zoom out from combat minigame and end combat with narration. I played enough 1-2h long grinding encounters where we chipped away slowly against enemies that posed little threat ( back in PF1 days when it was possible to have so high defense that enemies could hit you only on 20). Personally, when that happens, i tend to start scrolling on my phone. </p><p></p><p>If pc-s are at 100% and opposition is at 10%, i wouldn't even call for initiative roll. Just ask players to describe what they do and go on with it. Sure, once in a blue moon, you can have PCs roll all bad, DM roll only crits. But in most cases, it will just end up being round or two of meaningless combat.</p><p></p><p>As for fumbles, i think we dropped those about 15+ years ago. I recall vaguely from 3.5 days, reflex save on nat1 to not lose weapon. </p><p>Also, you said, there is always next session. Which is true. But for some, when that next session will be, can vary. When there is very good chance to have 3-4 weeks between sessions, and sessions with limited time and hard cut off time, then those extra 15-20 minutes wasted on playing out already won encounter can be spent on something more productive.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9618800, member: 7044462"] [USER=29398]@Lanefan[/USER] Just to clarify, you play 5e, right? Since this is tagged as 5e, not general, i would assume we all talk about same edition. I mean, everyone is free to do at their table what they like. That's the beauty of this game. We all technically play same game, yet with house rules, every table practically plays their own version of their game. I get it, you like to play it to the end and see what the dice will tell. If your group is having fun playing that way, kudos. For my group, playing combat for extra rounds just so we can confirm with dice that players will indeed win, is waste of time. Especially if they can win with just basic "i attack, i hit/miss, do or don't do damage, next". Wasting time on that isn't fun for me as a DM or as a player. That's why, we zoom out from combat minigame and end combat with narration. I played enough 1-2h long grinding encounters where we chipped away slowly against enemies that posed little threat ( back in PF1 days when it was possible to have so high defense that enemies could hit you only on 20). Personally, when that happens, i tend to start scrolling on my phone. If pc-s are at 100% and opposition is at 10%, i wouldn't even call for initiative roll. Just ask players to describe what they do and go on with it. Sure, once in a blue moon, you can have PCs roll all bad, DM roll only crits. But in most cases, it will just end up being round or two of meaningless combat. As for fumbles, i think we dropped those about 15+ years ago. I recall vaguely from 3.5 days, reflex save on nat1 to not lose weapon. Also, you said, there is always next session. Which is true. But for some, when that next session will be, can vary. When there is very good chance to have 3-4 weeks between sessions, and sessions with limited time and hard cut off time, then those extra 15-20 minutes wasted on playing out already won encounter can be spent on something more productive. [/QUOTE]
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Is Combat Tedious on Purpose?
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