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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="GrimCo" data-source="post: 9619991" data-attributes="member: 7044462"><p>Draggy combat is more 3.x/PF1 thing. It's been good 13 years since i last play 2ed AD&D, but from memory, even mid level combat (7-9) wasn't very long. Low level combats were usually very short. If you are playing wizard, they are even shorter ( someone sneezes at you, you are dead). </p><p></p><p>It also prevents PCs dropping dead after one solid hit, so it makes low levels less frustrating. </p><p></p><p>More options makes it more fun. If all you have is basic attack, round after round, long combats became very boring very fast. But if you have some cool options, that can mitigate some of tediousness.</p><p></p><p>I would argue that both are good things. High leathality of pre WoTC is maybe fun for some, but trade off is that people don't invest in their characters. Even giving name to 2ed 1st level wizard or thief is investing too much, since there are high chances he will not live long enough to reach level 2, let alone coming up with interesting backstory. Still fondly remember my lv 4 wizard with 11 HP that died from 2 goblin arrows <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I just don't find juice worth the squeeze. But if you like it, good for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would and i had. If they just got beat up to the brink of death and run into fresh set of opponents, that means they made serious error in judgement. Depending on type of enemy, they got options. Once they ran into soldiers from opposing faction, so they just surrendered and became POW. Other time they ran into bunch of ghouls. I graciously let them narrate their own last stand ( i asked them what they wanna do, they decided to stay and fight, knowing it will be TPK, no question about). </p><p></p><p>I'm playing with this group for almost 17 years. It's just that phase of life when free time, specially personal free time, is luxury. We are at 50% session cancellation this year so far. While i and all the guys in group love gaming, there are other free time activities that are higher up on the priority list. Internal joke is that we just need to wait about 10 more years, then all our kids will be preteen/teens and we'll have more time for regular play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="GrimCo, post: 9619991, member: 7044462"] Draggy combat is more 3.x/PF1 thing. It's been good 13 years since i last play 2ed AD&D, but from memory, even mid level combat (7-9) wasn't very long. Low level combats were usually very short. If you are playing wizard, they are even shorter ( someone sneezes at you, you are dead). It also prevents PCs dropping dead after one solid hit, so it makes low levels less frustrating. More options makes it more fun. If all you have is basic attack, round after round, long combats became very boring very fast. But if you have some cool options, that can mitigate some of tediousness. I would argue that both are good things. High leathality of pre WoTC is maybe fun for some, but trade off is that people don't invest in their characters. Even giving name to 2ed 1st level wizard or thief is investing too much, since there are high chances he will not live long enough to reach level 2, let alone coming up with interesting backstory. Still fondly remember my lv 4 wizard with 11 HP that died from 2 goblin arrows :D I just don't find juice worth the squeeze. But if you like it, good for you :) I would and i had. If they just got beat up to the brink of death and run into fresh set of opponents, that means they made serious error in judgement. Depending on type of enemy, they got options. Once they ran into soldiers from opposing faction, so they just surrendered and became POW. Other time they ran into bunch of ghouls. I graciously let them narrate their own last stand ( i asked them what they wanna do, they decided to stay and fight, knowing it will be TPK, no question about). I'm playing with this group for almost 17 years. It's just that phase of life when free time, specially personal free time, is luxury. We are at 50% session cancellation this year so far. While i and all the guys in group love gaming, there are other free time activities that are higher up on the priority list. Internal joke is that we just need to wait about 10 more years, then all our kids will be preteen/teens and we'll have more time for regular play. :D [/QUOTE]
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Is Combat Tedious on Purpose?
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