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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="MGibster" data-source="post: 9624929" data-attributes="member: 4534"><p>Tedious as opposed to being fun and exciting. The player characters in my current campaign have reached level five, and most combat encounters last 4-5 rounds. Keeping in mind all my players except one is using D&D Beyond off their phones instead of having a character sheet, here's how it goes. Player takes an action, often has to hunt through their character sheet for special abilities, modifiers, or spell effects, player takes a bonus action, and then tack on the effects of weapon mastery it takes a while to get through combat even if it ends after 4-5 rounds. </p><p></p><p>It's tedious because it feels pointless a lot of times. Given how easy it is to rest, there's very little meaningful resource management. It doesn't matter if they lost a few hit points in that last fight because or used some special ability because they can get a lot of it back with a short rest. It doesn't even matter how long they spend in the dungeon because food, water, and sources of light aren't even going to be a problem. I feel as though the game isn't designed to be challenging for players but rather allow them to engage in super heroics with little risk. </p><p></p><p>In the interest of fairness, some of these problems are exacerbated by my players. Of the six players, only three of them have a firm grasp of the rules and their character's ability. I think two of them don't even own a copy of the PHB. One of them had a completely different idea of what a Druid was all about in D&D, seemingly wanting what was essentially a Hunter from World of Warcraft. I can't blame that on the rules.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9624929, member: 4534"] Tedious as opposed to being fun and exciting. The player characters in my current campaign have reached level five, and most combat encounters last 4-5 rounds. Keeping in mind all my players except one is using D&D Beyond off their phones instead of having a character sheet, here's how it goes. Player takes an action, often has to hunt through their character sheet for special abilities, modifiers, or spell effects, player takes a bonus action, and then tack on the effects of weapon mastery it takes a while to get through combat even if it ends after 4-5 rounds. It's tedious because it feels pointless a lot of times. Given how easy it is to rest, there's very little meaningful resource management. It doesn't matter if they lost a few hit points in that last fight because or used some special ability because they can get a lot of it back with a short rest. It doesn't even matter how long they spend in the dungeon because food, water, and sources of light aren't even going to be a problem. I feel as though the game isn't designed to be challenging for players but rather allow them to engage in super heroics with little risk. In the interest of fairness, some of these problems are exacerbated by my players. Of the six players, only three of them have a firm grasp of the rules and their character's ability. I think two of them don't even own a copy of the PHB. One of them had a completely different idea of what a Druid was all about in D&D, seemingly wanting what was essentially a Hunter from World of Warcraft. I can't blame that on the rules. [/QUOTE]
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Is Combat Tedious on Purpose?
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