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General Tabletop Discussion
*Dungeons & Dragons
Is Combat Tedious on Purpose?
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<blockquote data-quote="evilbob" data-source="post: 9631681" data-attributes="member: 9789"><p>What's weird to me is that 5.0 seemed far less tedious than 3.5. And now 5.5 is more comparable, tedium-wise. It feels like they took a step closer to 3.5/4.0 with 5.5 than 5.0, IMO. 5.0 was actually quite refreshing to me in that way; 5.5 is less so.</p><p></p><p>Just FYI, higher levels still get far, far more tedious - but even 5.5 seems like it can't match 3.5's level. I remember spending an hour just BUFFING in 3.0. That can't happen in 5e, mostly thanks to the massive change that is concentration.</p><p></p><p>The problem with online play is that it's impossible to actually replicate what we do with pencil and paper on a computer. Roll20 is still FAR better at this than any WotC product to date, but the core issue is that there are too many variables because how people actually run games is - by design! - not constrained. If a player happens to decide they want only vanilla options from 5e, you can load all that into Beyond: but even then, Beyond can't handle ALL the interactions between items, powers - oops I mean abilities, class features, etc. Roll20 gets much closer in play and it may even be possible with vanilla, but the tradeoff is doing more prepwork. But the further you step outside of vanilla, the more online tools can't keep up. And most of the time you can get "good enough" and that's fine; but it will never be 100% because you cannot programmatically account for everything everyone everywhere can make up.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9631681, member: 9789"] What's weird to me is that 5.0 seemed far less tedious than 3.5. And now 5.5 is more comparable, tedium-wise. It feels like they took a step closer to 3.5/4.0 with 5.5 than 5.0, IMO. 5.0 was actually quite refreshing to me in that way; 5.5 is less so. Just FYI, higher levels still get far, far more tedious - but even 5.5 seems like it can't match 3.5's level. I remember spending an hour just BUFFING in 3.0. That can't happen in 5e, mostly thanks to the massive change that is concentration. The problem with online play is that it's impossible to actually replicate what we do with pencil and paper on a computer. Roll20 is still FAR better at this than any WotC product to date, but the core issue is that there are too many variables because how people actually run games is - by design! - not constrained. If a player happens to decide they want only vanilla options from 5e, you can load all that into Beyond: but even then, Beyond can't handle ALL the interactions between items, powers - oops I mean abilities, class features, etc. Roll20 gets much closer in play and it may even be possible with vanilla, but the tradeoff is doing more prepwork. But the further you step outside of vanilla, the more online tools can't keep up. And most of the time you can get "good enough" and that's fine; but it will never be 100% because you cannot programmatically account for everything everyone everywhere can make up. [/QUOTE]
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Is Combat Tedious on Purpose?
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