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Is Conan in 5e?
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<blockquote data-quote="pming" data-source="post: 6789636" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>So what makes you think that Conan has a good AC? Being a Fighter with a high Con would give him a lot of HP's. You are assuming that the Conan stories would "represent the power progression of D&D". This is a mistake. When Conan fights big, nasty beasts...he gets wounded (sometimes a LOT...from what I hear and what little I've read)...when he fights 'people' (guards, savages, thieves/assassins, etc), he may get tagged a bit, but nothing too bad. This all is quite well represented in D&D.</p><p></p><p>If Conan has reached, say, 9th level...when he fights thugs in an alley, he isn't fighting "CR7 to CR10" thugs...he's fighting Thugs (CR 1/2). When he's fighting off Cultistis of Set, he's fighting Cultists (CR 1/8). His "not-good AC" is easily represented in his HP's; HP's are nebulous for a reason. It's a small thing for a DM to simply rule that a hit from a Thug for 5 points of damage is barely a scratch, if even that. Is it perfect? No, because Conan wasn't created in/for a D&D campaign; he is a literary character. But if you created an RPG around Conan you'd have the same thing in reverse; other character concepts may not be able to be perfectly represented using the 'Conan rules'. But if those rules were as good and variable/adaptable as 5e D&D, you'd be able to get pretty dang close. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IMHO, it is quite easy to represent a Conan-type character in D&D. Where it gets a bit tricky is when you have vastly different 'character concepts' all trying to adventure together in a generic fantasy world. When you have Conan, Gandalf, Robin Hood, and Cane (from Kung Fu TV series) all running around together in the Forgotten Realms setting...well, the rules aren't what's making things all wonky...it's the DM just letting the players make "whatever they want" with no regards for the campaign setting. If the players want to do a Swords and Sorcery, Conan-style campaign, the player that says "I'm making Gandalf!" should be taken out back and beaten with a full bag of Dorito's Cool Ranch...that player is the same guy who dresses up as a storm trooper for your costume party when you told him it's theme was Middle Earth.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6789636, member: 45197"] Hiya! So what makes you think that Conan has a good AC? Being a Fighter with a high Con would give him a lot of HP's. You are assuming that the Conan stories would "represent the power progression of D&D". This is a mistake. When Conan fights big, nasty beasts...he gets wounded (sometimes a LOT...from what I hear and what little I've read)...when he fights 'people' (guards, savages, thieves/assassins, etc), he may get tagged a bit, but nothing too bad. This all is quite well represented in D&D. If Conan has reached, say, 9th level...when he fights thugs in an alley, he isn't fighting "CR7 to CR10" thugs...he's fighting Thugs (CR 1/2). When he's fighting off Cultistis of Set, he's fighting Cultists (CR 1/8). His "not-good AC" is easily represented in his HP's; HP's are nebulous for a reason. It's a small thing for a DM to simply rule that a hit from a Thug for 5 points of damage is barely a scratch, if even that. Is it perfect? No, because Conan wasn't created in/for a D&D campaign; he is a literary character. But if you created an RPG around Conan you'd have the same thing in reverse; other character concepts may not be able to be perfectly represented using the 'Conan rules'. But if those rules were as good and variable/adaptable as 5e D&D, you'd be able to get pretty dang close. :) IMHO, it is quite easy to represent a Conan-type character in D&D. Where it gets a bit tricky is when you have vastly different 'character concepts' all trying to adventure together in a generic fantasy world. When you have Conan, Gandalf, Robin Hood, and Cane (from Kung Fu TV series) all running around together in the Forgotten Realms setting...well, the rules aren't what's making things all wonky...it's the DM just letting the players make "whatever they want" with no regards for the campaign setting. If the players want to do a Swords and Sorcery, Conan-style campaign, the player that says "I'm making Gandalf!" should be taken out back and beaten with a full bag of Dorito's Cool Ranch...that player is the same guy who dresses up as a storm trooper for your costume party when you told him it's theme was Middle Earth. ^_^ Paul L. Ming [/QUOTE]
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