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Is Concentration Bugging You?
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<blockquote data-quote="DaveDash" data-source="post: 6512651" data-attributes="member: 6786202"><p>It doesn't really work that way. Mostly they fight CR5-CR14 (sometimes higher), but the way the game works is there are generally larger groups of lower CRs. Even so though a CR14 has anywhere from +8 - +10 attack bonus vs 20 or 22 AC. Most of his spells go on Divine Smite, if he is concentrating it's usually Shield of Faith or Haste. That puts the "big hit" DCs down around 18-20 average DPR, and multiple small hits around 10.</p><p></p><p>He's at +6 con saving throw, if he cared he could be at +11 (resilience) but he doesn't care so much because again most of his spells go on divine smite.</p><p></p><p>The other thing to note when the party comes across something that does single big hits (ie a CR15 Banshee that hit for 15d10 necrotic), they use abilities like cutting words or warding flare to force those big hits to miss.</p><p></p><p>This is why my game experience differs from the otherwise sound theorycrafting.</p><p></p><p>I've also got a War Cleric who concentration is much more important for. He is +11, and later on gets resistance to damage, meaning only things like Dragon's breath break his concentration usually.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6512651, member: 6786202"] It doesn't really work that way. Mostly they fight CR5-CR14 (sometimes higher), but the way the game works is there are generally larger groups of lower CRs. Even so though a CR14 has anywhere from +8 - +10 attack bonus vs 20 or 22 AC. Most of his spells go on Divine Smite, if he is concentrating it's usually Shield of Faith or Haste. That puts the "big hit" DCs down around 18-20 average DPR, and multiple small hits around 10. He's at +6 con saving throw, if he cared he could be at +11 (resilience) but he doesn't care so much because again most of his spells go on divine smite. The other thing to note when the party comes across something that does single big hits (ie a CR15 Banshee that hit for 15d10 necrotic), they use abilities like cutting words or warding flare to force those big hits to miss. This is why my game experience differs from the otherwise sound theorycrafting. I've also got a War Cleric who concentration is much more important for. He is +11, and later on gets resistance to damage, meaning only things like Dragon's breath break his concentration usually. [/QUOTE]
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