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Is Concentration Bugging You?
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<blockquote data-quote="DaveDash" data-source="post: 6512828" data-attributes="member: 6786202"><p>Wizards IMO are still pretty awesome in this edition, but it depends which Wizard you pick.</p><p></p><p>The main Wizard player in my game is an Abjurer, and he is better than a 3rd edition counterparts in the following ways:</p><p></p><p>1. Ritual Casting from his spell book. Always on detect magic, need I say more? Find Familiar in a heartbeat, which makes a great scout.</p><p>2. Counter spell is WAY more powerful now. He shuts down enemy casters completely.</p><p>3. Big damaging spells are viable again. He can do great damage now with certain spells and can ramp up the damage with spells like Bigby's Hand plus fireball. </p><p>4. DC's are harder for enemies to save against. A CR20 monster can still only have a +0 dex save, for example.</p><p>5. Hold Person in 5e is the "I Win Button" against Humanoids, see above.</p><p>6. He has the most effective HP of the party due to arcane ward, and using shield as a REACTION means he also has great AC.</p><p>7. A lot of spells give you more bang for your buck now, for example, Bigby's Hand, and the fact spells can now be used in higher level slots means spells don't go to waste as you level up.</p><p>8. It's easier to use the right spell at the right time now, due to preparation and slot mechanics.</p><p>9. There are also many nice defensive spells that do not require concentration (Mirror Image, Blink, etc).</p><p></p><p>All in all I don't think arcane casters have taken a huge hit. They're more powerful in other ways, particular their spell save DC's. Other classes have had a big boost though.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6512828, member: 6786202"] Wizards IMO are still pretty awesome in this edition, but it depends which Wizard you pick. The main Wizard player in my game is an Abjurer, and he is better than a 3rd edition counterparts in the following ways: 1. Ritual Casting from his spell book. Always on detect magic, need I say more? Find Familiar in a heartbeat, which makes a great scout. 2. Counter spell is WAY more powerful now. He shuts down enemy casters completely. 3. Big damaging spells are viable again. He can do great damage now with certain spells and can ramp up the damage with spells like Bigby's Hand plus fireball. 4. DC's are harder for enemies to save against. A CR20 monster can still only have a +0 dex save, for example. 5. Hold Person in 5e is the "I Win Button" against Humanoids, see above. 6. He has the most effective HP of the party due to arcane ward, and using shield as a REACTION means he also has great AC. 7. A lot of spells give you more bang for your buck now, for example, Bigby's Hand, and the fact spells can now be used in higher level slots means spells don't go to waste as you level up. 8. It's easier to use the right spell at the right time now, due to preparation and slot mechanics. 9. There are also many nice defensive spells that do not require concentration (Mirror Image, Blink, etc). All in all I don't think arcane casters have taken a huge hit. They're more powerful in other ways, particular their spell save DC's. Other classes have had a big boost though. [/QUOTE]
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