Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Concentration Bugging You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6520513" data-attributes="member: 5834"><p>I think concentration is badly designed.</p><p></p><p>Some reasons:</p><p>1. One concentration spell for defensive, offensive, and utility spells is too limiting. Once you have an active concentration spell like <em>wall of fire</em>, your spell list loses four or five other options. If you decide to use the other option like <em>fly</em> or <em>protection from energy</em>, you end the <em>wall of fire</em> wasting a 4th level spell slot (maximum 3 per day) and once again shorten your spell list. It makes for a very limiting and frustrating experience as a wizard to cast a defensive or utility concentration spell, then have your offense consist of direct damage cantrips or spells.</p><p></p><p>2. Concentration checks are harsh. You have to take either Warcaster or Resilient Con as a caster to have a decent chance of maintaining concentration. Even with either of those feats, breath weapons or other AoE or large damage attacks make a concentration check nearly impossible. If you get hit for 50 damage with a breath weapon, that is a DC 25 Concentration check. Even with a high Con save, you're looking at +7 con save and an 18 or better to maintain your spell. If you don't have those feats, you're looking at a natural 20 required for concentration. When concentration is broken, you have to spend another action to get the lost spell back up while the creature you're fighting outputs damage that may kill your party off. This can happen multiple times if the creature you're fighting has Lair or Legendary Actions it can hit you with every round. </p><p></p><p>They concentration mechanic as it is currently designed isn't fun. It gets worse and worse as you level with more creatures hitting harder and harder and having more attacks. You have even fewer high level spell slots, so losing one to a failed concentration check is frustrating to say the least. It makes you not even want to play the character any more. You have an active <em>sunbeam</em> and two level 6 slots, you get hit by a breath weapon. You lost that slot and didn't get much out of it. Makes you not even want to risk using it for spells that can be dispelled by getting hit by a common powerful AoE attack with nearly no chance of succeeding at the concentration check. I hope they look at this mechanic. It is making playing a wizard not particularly fun. Doubt I'll do it again if they don't do something with concentration soon.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6520513, member: 5834"] I think concentration is badly designed. Some reasons: 1. One concentration spell for defensive, offensive, and utility spells is too limiting. Once you have an active concentration spell like [I]wall of fire[/I], your spell list loses four or five other options. If you decide to use the other option like [I]fly[/I] or [I]protection from energy[/I], you end the [I]wall of fire[/I] wasting a 4th level spell slot (maximum 3 per day) and once again shorten your spell list. It makes for a very limiting and frustrating experience as a wizard to cast a defensive or utility concentration spell, then have your offense consist of direct damage cantrips or spells. 2. Concentration checks are harsh. You have to take either Warcaster or Resilient Con as a caster to have a decent chance of maintaining concentration. Even with either of those feats, breath weapons or other AoE or large damage attacks make a concentration check nearly impossible. If you get hit for 50 damage with a breath weapon, that is a DC 25 Concentration check. Even with a high Con save, you're looking at +7 con save and an 18 or better to maintain your spell. If you don't have those feats, you're looking at a natural 20 required for concentration. When concentration is broken, you have to spend another action to get the lost spell back up while the creature you're fighting outputs damage that may kill your party off. This can happen multiple times if the creature you're fighting has Lair or Legendary Actions it can hit you with every round. They concentration mechanic as it is currently designed isn't fun. It gets worse and worse as you level with more creatures hitting harder and harder and having more attacks. You have even fewer high level spell slots, so losing one to a failed concentration check is frustrating to say the least. It makes you not even want to play the character any more. You have an active [I]sunbeam[/I] and two level 6 slots, you get hit by a breath weapon. You lost that slot and didn't get much out of it. Makes you not even want to risk using it for spells that can be dispelled by getting hit by a common powerful AoE attack with nearly no chance of succeeding at the concentration check. I hope they look at this mechanic. It is making playing a wizard not particularly fun. Doubt I'll do it again if they don't do something with concentration soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Concentration Bugging You?
Top