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Is Concentration Bugging You?
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<blockquote data-quote="KarinsDad" data-source="post: 6520907" data-attributes="member: 2011"><p>This would be ok.</p><p></p><p>But, I would not limit the second concentration spell to first level spells only. We've had 4 editions of D&D where concentration did not exist at all and the game was only broken with a half dozen buff spells if the DM allowed it (and many of those spells were from 1 minute per level to 1 hour per level, so they had long duration). The problem was not the number of spells, it was that the spells could not be dispelled without magic and/or only had one save total. 5E easily allows most buff (and other spells like Web or Hold Person) to be disrupted or saved against.</p><p></p><p>Many concentration spells in 5E only last a minute anyway and ones against targets have saves every round, so I don't see the need to limit the number of spells at all. The concentration rule is like the one where people had to take their shoes off at the airport in the US, just because one person tried to smuggle something into his shoes. It's a knee jerk reaction that overall cost US travelers hundreds of millions of hours of wasted time taking shoes off and putting them back on.</p><p></p><p>In the case of the game, the optional rule should be one concentration spell, not the default rule. IMO. It's so easy to disrupt a concentration spell or save against it if it is offensive, who cares if one player blows 3 or 4 spell slots on 3 or 4 such spells? That's not game breaking.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6520907, member: 2011"] This would be ok. But, I would not limit the second concentration spell to first level spells only. We've had 4 editions of D&D where concentration did not exist at all and the game was only broken with a half dozen buff spells if the DM allowed it (and many of those spells were from 1 minute per level to 1 hour per level, so they had long duration). The problem was not the number of spells, it was that the spells could not be dispelled without magic and/or only had one save total. 5E easily allows most buff (and other spells like Web or Hold Person) to be disrupted or saved against. Many concentration spells in 5E only last a minute anyway and ones against targets have saves every round, so I don't see the need to limit the number of spells at all. The concentration rule is like the one where people had to take their shoes off at the airport in the US, just because one person tried to smuggle something into his shoes. It's a knee jerk reaction that overall cost US travelers hundreds of millions of hours of wasted time taking shoes off and putting them back on. In the case of the game, the optional rule should be one concentration spell, not the default rule. IMO. It's so easy to disrupt a concentration spell or save against it if it is offensive, who cares if one player blows 3 or 4 spell slots on 3 or 4 such spells? That's not game breaking. [/QUOTE]
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