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Is Concentration Bugging You?
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<blockquote data-quote="Celtavian" data-source="post: 6521961" data-attributes="member: 5834"><p>It's a big cave. OAs don't mean much in this game. Often you save your reaction for other special abilities.</p><p></p><p></p><p></p><p></p><p></p><p>Doubtful. You spread out that far, he kills you piecemeal.</p><p></p><p></p><p></p><p></p><p></p><p>I think concentration makes the game boring because I think it is boring to cast a <em>fly</em> spell and suddenly have every concentration offensive option removed from your spell list. </p><p></p><p>Boring is worse than broken. I never said wizards weren't effective with concentration. We are still winning the battles. I find the current concentration design to make playing a caster boring because of how it limits your spell list. </p><p></p><p>Why you are interpreting this as an "awful" mechanic as in "broken" is not what I'm saying. To me it is awful because it makes life boring as a caster.</p><p></p><p></p><p></p><p></p><p>Ok for you, not fun for me. The fact that it will be the same every single time I play a caster makes it even more boring. </p><p></p><p>If it doesn't start becoming more fun, I doubt I'll play a caster again. I can't stomach casting one buff on the martials and making a third to a quarter of my spell list off limits. If I want to make a polymorph attacking wizard, I should be able to do it while still providing buffs for the martials. If I want to a make mind control wizard, I should still be able to play one without leaving the martials unbuffed. If I want to cast an offensive spell like <em>Bigby's Hand</em> as an evoker, I shouldn't have to leave the martials holding their swords looking at me for help.</p><p></p><p>Maybe this doesn't bother you playing caster after caster using non-concentration spells, since it seems you're fine taking the same spells over and over and over again. I don't like it. I like being able to make different types of casters that use different tools. I think a mechanic that forces a binary play-style is badly designed. It is binary. For example, once I cast <em>domination</em> or <em>polyorph</em>, I pretty much have to leave myself or the martials open to full damage from breath weapon energy attacks or at the mercy of flying creatures. So I'm option 1 (have fun as wizard) or option 2 (enable martials to have fun using their abilities).</p><p></p><p>You get back to me after you think about casting something besides what you're using now and find that concentration doesn't allow for it. Basically, remove those spells from your options or leave your martials hanging. The concentration mechanic makes it a binary game unless they get a magic item that makes up for the lack of a buff.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6521961, member: 5834"] It's a big cave. OAs don't mean much in this game. Often you save your reaction for other special abilities. Doubtful. You spread out that far, he kills you piecemeal. I think concentration makes the game boring because I think it is boring to cast a [I]fly[/I] spell and suddenly have every concentration offensive option removed from your spell list. Boring is worse than broken. I never said wizards weren't effective with concentration. We are still winning the battles. I find the current concentration design to make playing a caster boring because of how it limits your spell list. Why you are interpreting this as an "awful" mechanic as in "broken" is not what I'm saying. To me it is awful because it makes life boring as a caster. Ok for you, not fun for me. The fact that it will be the same every single time I play a caster makes it even more boring. If it doesn't start becoming more fun, I doubt I'll play a caster again. I can't stomach casting one buff on the martials and making a third to a quarter of my spell list off limits. If I want to make a polymorph attacking wizard, I should be able to do it while still providing buffs for the martials. If I want to a make mind control wizard, I should still be able to play one without leaving the martials unbuffed. If I want to cast an offensive spell like [I]Bigby's Hand[/I] as an evoker, I shouldn't have to leave the martials holding their swords looking at me for help. Maybe this doesn't bother you playing caster after caster using non-concentration spells, since it seems you're fine taking the same spells over and over and over again. I don't like it. I like being able to make different types of casters that use different tools. I think a mechanic that forces a binary play-style is badly designed. It is binary. For example, once I cast [I]domination[/I] or [I]polyorph[/I], I pretty much have to leave myself or the martials open to full damage from breath weapon energy attacks or at the mercy of flying creatures. So I'm option 1 (have fun as wizard) or option 2 (enable martials to have fun using their abilities). You get back to me after you think about casting something besides what you're using now and find that concentration doesn't allow for it. Basically, remove those spells from your options or leave your martials hanging. The concentration mechanic makes it a binary game unless they get a magic item that makes up for the lack of a buff. [/QUOTE]
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