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Is Concentration Bugging You?
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<blockquote data-quote="I'm A Banana" data-source="post: 6522023" data-attributes="member: 2067"><p>Yeah, this has gotta be part of the non-Concentration-related issues. OA's are brutal in a game where the HP's are so low. If a critter gets hit on an OA because they want to disrupt your Concentration <em>that hard</em>, you've just decreased their life expectancy by a round or two. </p><p></p><p></p><p></p><p>That's part of the strategy here. If he has to kill you one at a time, your party has PLENTY of time to react to the attacks. </p><p></p><p></p><p></p><p>Again, why aren't you taking non-concentration spells? The reason you gave was because they weren't "effective," and I pointed to that as part of the root of the issue: you're writing off a lot of magic that is really quite effective as if it's nothing. </p><p></p><p></p><p></p><p>I suppose if what you want to do is EVERYTHING, then yes, you are going to be disappointed. But wanting to do everything is wanting too much. Re-calibrate your expectations. Be OK with not dominating. </p><p></p><p></p><p></p><p>You're setting up this strawman of my play experience so you can easily knock it down without bothering to question if this caricature you've drawn has any resemblance to reality. </p><p></p><p></p><p></p><p>It's fine to not do everything. It's fine if martials take full damage from energy attacks or have to use a bow every once in a while. They have the capacity to deal with this stuff (evasion, second wind, healing potions, ranged attacks). You don't need to do that for them. </p><p></p><p></p><p></p><p>I think part of our different experiences is because I don't expect my casters to be able to do everything all at once, and I trust my other party members to stand on their own two legs without me babying them with magical padding. A magic buff is nice, but it's hardly necessary. Same with a magic debuff. And I don't need to do both at once because either one is still quite nice. </p><p></p><p>My last combat had me making decisions between casting <em>hypnotic pattern</em>, <em>phantasmal force</em>, <em>invisibility</em>, and <em>crown of madness</em> for Concentration spells. I used HP, and I didn't really miss the other ones -- instead, I kept my distance and spammed Sleep spells and managed to deny the actions of a fortress full to bursting with downright AD&D-levels of monsters. And my melee allies weathered the storm of goblin-knives just fine without turning any of them or myself invisible (and being a sorcerer with a 12 AC, they did a fine job by and large of being in melee and keeping the hoard occupied). It was a difficult combat where I used up <em>every single one of my spell slots and every Sorcery Point I had and finished the combat with 3 hp</em>, and I felt effective and had interesting decisions to make on every turn. </p><p></p><p>That's a success. And I would not have enjoyed the combat nearly as much if I just spammed HP over and over again -- I would not have had interesting decisions to make.</p><p></p><p>That's just an anecdote, but it points to the problem not being intrinsic to the Concentration mechanic, but rather having more to do with playstyle, expectations, and experiences.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6522023, member: 2067"] Yeah, this has gotta be part of the non-Concentration-related issues. OA's are brutal in a game where the HP's are so low. If a critter gets hit on an OA because they want to disrupt your Concentration [I]that hard[/I], you've just decreased their life expectancy by a round or two. That's part of the strategy here. If he has to kill you one at a time, your party has PLENTY of time to react to the attacks. Again, why aren't you taking non-concentration spells? The reason you gave was because they weren't "effective," and I pointed to that as part of the root of the issue: you're writing off a lot of magic that is really quite effective as if it's nothing. I suppose if what you want to do is EVERYTHING, then yes, you are going to be disappointed. But wanting to do everything is wanting too much. Re-calibrate your expectations. Be OK with not dominating. You're setting up this strawman of my play experience so you can easily knock it down without bothering to question if this caricature you've drawn has any resemblance to reality. It's fine to not do everything. It's fine if martials take full damage from energy attacks or have to use a bow every once in a while. They have the capacity to deal with this stuff (evasion, second wind, healing potions, ranged attacks). You don't need to do that for them. I think part of our different experiences is because I don't expect my casters to be able to do everything all at once, and I trust my other party members to stand on their own two legs without me babying them with magical padding. A magic buff is nice, but it's hardly necessary. Same with a magic debuff. And I don't need to do both at once because either one is still quite nice. My last combat had me making decisions between casting [I]hypnotic pattern[/I], [I]phantasmal force[/I], [I]invisibility[/I], and [I]crown of madness[/I] for Concentration spells. I used HP, and I didn't really miss the other ones -- instead, I kept my distance and spammed Sleep spells and managed to deny the actions of a fortress full to bursting with downright AD&D-levels of monsters. And my melee allies weathered the storm of goblin-knives just fine without turning any of them or myself invisible (and being a sorcerer with a 12 AC, they did a fine job by and large of being in melee and keeping the hoard occupied). It was a difficult combat where I used up [I]every single one of my spell slots and every Sorcery Point I had and finished the combat with 3 hp[/I], and I felt effective and had interesting decisions to make on every turn. That's a success. And I would not have enjoyed the combat nearly as much if I just spammed HP over and over again -- I would not have had interesting decisions to make. That's just an anecdote, but it points to the problem not being intrinsic to the Concentration mechanic, but rather having more to do with playstyle, expectations, and experiences. [/QUOTE]
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