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Is Concentration Bugging You?
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<blockquote data-quote="KarinsDad" data-source="post: 6522594" data-attributes="member: 2011"><p>I seriously suggest talking to your DM. Mention the house rule in the first post of this thread. Heck, I changed that house rule to just plain vanilla "no limit on number of concentration spells cast with no additional penalties". Nobody at my table (with 5 casters out of 6 PCs in two sessions) has even attempted it yet. Explain to your DM that with the limited number of higher level spells, and the 1 minute per level duration of concentration spells, and the fact that most spells save every round anyway which quickly drop offensive concentration spells, and the fact that concentration spells can be broken easily by taking damage, you might be able to get him to allow casters to cast multiple concentration spells. That appears to be the thorn that bothers you the most as it bothered me. Heck, most melee specialists can do their special abilities over and over again whenever they want until they run out of "charges", I don't see why spell casters lose options just because they cast a spell (I don't quite see why this is the case for Channel Divinity either).</p><p></p><p>DMs should at least listen to the concern. Your DM might not change the rule, or he could change it to 2 concentration spells at a time, or 3. But this concept that the game gets suddenly broken if a PC can cast more than one concentration spell at a time is horse hockey. That's not the case at all, no matter how many people claim it is.</p><p></p><p>Game on! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6522594, member: 2011"] I seriously suggest talking to your DM. Mention the house rule in the first post of this thread. Heck, I changed that house rule to just plain vanilla "no limit on number of concentration spells cast with no additional penalties". Nobody at my table (with 5 casters out of 6 PCs in two sessions) has even attempted it yet. Explain to your DM that with the limited number of higher level spells, and the 1 minute per level duration of concentration spells, and the fact that most spells save every round anyway which quickly drop offensive concentration spells, and the fact that concentration spells can be broken easily by taking damage, you might be able to get him to allow casters to cast multiple concentration spells. That appears to be the thorn that bothers you the most as it bothered me. Heck, most melee specialists can do their special abilities over and over again whenever they want until they run out of "charges", I don't see why spell casters lose options just because they cast a spell (I don't quite see why this is the case for Channel Divinity either). DMs should at least listen to the concern. Your DM might not change the rule, or he could change it to 2 concentration spells at a time, or 3. But this concept that the game gets suddenly broken if a PC can cast more than one concentration spell at a time is horse hockey. That's not the case at all, no matter how many people claim it is. Game on! :cool: [/QUOTE]
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