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Is Concentration Bugging You?
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<blockquote data-quote="DaveDash" data-source="post: 6523957" data-attributes="member: 6786202"><p>Here is a typical loadout for my group (Not 100% but pretty close)..</p><p></p><p><strong>Bard:</strong></p><p>1. Shield, Cure Wounds.</p><p>2. <u>Hold Person</u>, <u>Moonbeam</u>, See Invisibility</p><p>3. Counterspell, Dispel Magic, Revivify</p><p>4. <u>Polymorph</u>, <u>Banishment</u>, <u>Greater Invisibility</u>.</p><p>5. <u>Hold Monster</u>, <u>Wall of Force</u></p><p>6. <u>Wind Walk</u>, Greater Restoration, <u>Otto's Irresistible Dance</u></p><p>7. Magnificent Mansion, Regenerate</p><p></p><p>Very Common Casts: Vicious Mockery, Moonbeam, Hold Person, Shield.</p><p>Common Casts: Counterspell, Wind Walk, Greater Invisibility, Banishment.</p><p></p><p>The bard has a lot of concentration spells, and mostly uses Moonbeam. However he can also be niggly to hit due to Cutting Words + Shield. After almost killing him a couple of times, he takes great care of positioning now, making sure to put full cover between him and foes.</p><p></p><p><strong>Wizard:</strong></p><p>1. Magic Missile, Shield</p><p>2. Mirror Image, Scorching Ray, See invisibility, <u>Hold Person</u>, Misty Step</p><p>3. Fireball, Counterspell, Dispel Magic, Blink</p><p>4. <u>Banishment</u>, <u>Evard's Black Tentacles</u>, <u>Wall of Fire</u></p><p>5. <u>Bigby's Hand</u>, <u>Wall of Force</u></p><p>6. Chain Lightning, <u>Sunbeam</u></p><p>7. Forcecage, Teleport</p><p></p><p>Very Common Casts: Firebolt, Acid Splash, Shield, Fireball, <u>Detect Magic (R)</u></p><p>Common Casts: <u>Hold Person</u>, Counterspell, <u>Banishment</u>, <u>Wall of Fire</u>, <u>Wall of Force</u>, <u>Sunbeam</u></p><p></p><p>The Wizard is often casting cantrips and fireballs, but he does cast a few concentration spells when the going gets tough. It's very difficult to break his concentration when he has it due to Arcane Ward.</p><p></p><p><strong>Cleric:</strong></p><p><em>Domain Spells:</em></p><p>1 Burning Hands, <u>Faerie Fire</u></p><p>2 <u>Flaming Sphere</u>, Scorching Ray</p><p>3 Daylight, Fireball</p><p>4 Guardian of Faith, <u>Wall of Fire</u>.</p><p></p><p><em>Prepared Spells:</em></p><p>1 Cure Wounds, Healing Word, <u>Bless</u></p><p>2 <u>Silence</u>, Spiritual Weapon</p><p>3 Mass Healing Word, <u>Protection from Energy</u>, <u>Spirit Guardians</u>, Revivify</p><p>4 Death Ward, <u>Banishment</u>, Freedom of Movement</p><p>5 Greater Restoration, <u>Dispel Evil and Good</u>, Mass Cure Wounds</p><p>6 Word of Recall, Heal</p><p>7 <u>Etherealness</u></p><p></p><p>Very Common Casts: Sacred Flame, <u>Bless</u>, Fireball, Spiritual Weapon, Death Ward</p><p>Common Casts: <u>Banishment</u>, <u>Spirit Guardians</u></p><p></p><p>Cleric basically uses her concentration slot for bless, spiritual weapon is a very efficient damage boost that doesn't require concentration, and her potent sacred flame does a lot of damage. She takes care of positioning and uses her warding flare to stop monsters breaking her or other party members concentration. </p><p></p><p><strong>Other considerations:</strong></p><p>I use Roll20 with dynamic lightning. This means monsters don't have god mode vision and can only attack what they can see. I also create maps that have a lot of cover and terrain features such as this:</p><p></p><p>[ATTACH]66728[/ATTACH]</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6523957, member: 6786202"] Here is a typical loadout for my group (Not 100% but pretty close).. [B]Bard:[/B] 1. Shield, Cure Wounds. 2. [U]Hold Person[/U], [U]Moonbeam[/U], See Invisibility 3. Counterspell, Dispel Magic, Revivify 4. [U]Polymorph[/U], [U]Banishment[/U], [U]Greater Invisibility[/U]. 5. [U]Hold Monster[/U], [U]Wall of Force[/U] 6. [U]Wind Walk[/U], Greater Restoration, [U]Otto's Irresistible Dance[/U] 7. Magnificent Mansion, Regenerate Very Common Casts: Vicious Mockery, Moonbeam, Hold Person, Shield. Common Casts: Counterspell, Wind Walk, Greater Invisibility, Banishment. The bard has a lot of concentration spells, and mostly uses Moonbeam. However he can also be niggly to hit due to Cutting Words + Shield. After almost killing him a couple of times, he takes great care of positioning now, making sure to put full cover between him and foes. [B]Wizard:[/B] 1. Magic Missile, Shield 2. Mirror Image, Scorching Ray, See invisibility, [U]Hold Person[/U], Misty Step 3. Fireball, Counterspell, Dispel Magic, Blink 4. [U]Banishment[/U], [U]Evard's Black Tentacles[/U], [U]Wall of Fire[/U] 5. [U]Bigby's Hand[/U], [U]Wall of Force[/U] 6. Chain Lightning, [U]Sunbeam[/U] 7. Forcecage, Teleport Very Common Casts: Firebolt, Acid Splash, Shield, Fireball, [U]Detect Magic (R)[/U] Common Casts: [U]Hold Person[/U], Counterspell, [U]Banishment[/U], [U]Wall of Fire[/U], [U]Wall of Force[/U], [U]Sunbeam[/U] The Wizard is often casting cantrips and fireballs, but he does cast a few concentration spells when the going gets tough. It's very difficult to break his concentration when he has it due to Arcane Ward. [B]Cleric:[/B] [I]Domain Spells:[/I] 1 Burning Hands, [U]Faerie Fire[/U] 2 [U]Flaming Sphere[/U], Scorching Ray 3 Daylight, Fireball 4 Guardian of Faith, [U]Wall of Fire[/U]. [I]Prepared Spells:[/I] 1 Cure Wounds, Healing Word, [U]Bless[/U] 2 [U]Silence[/U], Spiritual Weapon 3 Mass Healing Word, [U]Protection from Energy[/U], [U]Spirit Guardians[/U], Revivify 4 Death Ward, [U]Banishment[/U], Freedom of Movement 5 Greater Restoration, [U]Dispel Evil and Good[/U], Mass Cure Wounds 6 Word of Recall, Heal 7 [U]Etherealness[/U] Very Common Casts: Sacred Flame, [U]Bless[/U], Fireball, Spiritual Weapon, Death Ward Common Casts: [U]Banishment[/U], [U]Spirit Guardians[/U] Cleric basically uses her concentration slot for bless, spiritual weapon is a very efficient damage boost that doesn't require concentration, and her potent sacred flame does a lot of damage. She takes care of positioning and uses her warding flare to stop monsters breaking her or other party members concentration. [B]Other considerations:[/B] I use Roll20 with dynamic lightning. This means monsters don't have god mode vision and can only attack what they can see. I also create maps that have a lot of cover and terrain features such as this: [ATTACH=CONFIG]66728._xfImport[/ATTACH] [/QUOTE]
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