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Is Coup de Grace an evil act?
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<blockquote data-quote="Rel" data-source="post: 868168" data-attributes="member: 99"><p>If, in a given campaign, in order to retain your "Good" alignment descriptor, you must always act in an expedicious manner to save a fallen foe and then attempt to bring him to the "proper authorities", attempt to rehabilitate him or bring him along with you in order to keep an eye on him to assure that he doesn't hurt any innocents, then I want no part of being "Good" in that campaign. That might be fun for some people, but not for me. There are plenty enough moral dilemmas in D&D already without adding me being obligated to save the life of the bandit who jumped out of the woods and attacked me by surprise (and for the record, I'd let the bastard bleed to death where he lay, so long as he wasn't bleeding on anything important, like my bedroll).</p><p></p><p>Maybe deep down I am just too pragmatic to play truly heroic characters, if being heroic forces you to always give the bad guys the benefit of the doubt. But the types of strictures RigaMortis and Drawmack are talking about are a different brand of "Heroic" than I've ever played with. Frankly, it sounds pretty close to the definition of "Lawful Stupid" that I hear bandied about in the various Paladin threads. No offense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As I mentioned above, one of the reasons for my attitude about this is strictly that I don't think it would be fun to play under that definition of Good (and I really think this reason trumps any others that might come into play). But perhaps another reason (or maybe what Riga and Drawmack might call a rationalization) is that, unlike our own world, "Ultimate Justice" exists in the world of D&D.</p><p></p><p>I am ABSOLUTELY NOT trying to derail this into a religious discussion as it pertains to our world. Suffice it to say that if you believe in ultimate justice in the afterlife in our world, it is a matter of faith. Not so in the (default) world of D&D. The gods are proven to be real on a daily basis. Atheists and agnostics in such a world are either woefully uninformed or just plain idiots. Chances are very high that you will be judged, in some form or fashion, in the afterlife. Ergo, "Kill em' all and let the gods sort em' out!" becomes a viable, if a bit indescriminate, approach to dealing with Evil doers.</p><p></p><p>Maybe that's why there are so few prisons in the average D&D world.</p></blockquote><p></p>
[QUOTE="Rel, post: 868168, member: 99"] If, in a given campaign, in order to retain your "Good" alignment descriptor, you must always act in an expedicious manner to save a fallen foe and then attempt to bring him to the "proper authorities", attempt to rehabilitate him or bring him along with you in order to keep an eye on him to assure that he doesn't hurt any innocents, then I want no part of being "Good" in that campaign. That might be fun for some people, but not for me. There are plenty enough moral dilemmas in D&D already without adding me being obligated to save the life of the bandit who jumped out of the woods and attacked me by surprise (and for the record, I'd let the bastard bleed to death where he lay, so long as he wasn't bleeding on anything important, like my bedroll). Maybe deep down I am just too pragmatic to play truly heroic characters, if being heroic forces you to always give the bad guys the benefit of the doubt. But the types of strictures RigaMortis and Drawmack are talking about are a different brand of "Heroic" than I've ever played with. Frankly, it sounds pretty close to the definition of "Lawful Stupid" that I hear bandied about in the various Paladin threads. No offense. ;) As I mentioned above, one of the reasons for my attitude about this is strictly that I don't think it would be fun to play under that definition of Good (and I really think this reason trumps any others that might come into play). But perhaps another reason (or maybe what Riga and Drawmack might call a rationalization) is that, unlike our own world, "Ultimate Justice" exists in the world of D&D. I am ABSOLUTELY NOT trying to derail this into a religious discussion as it pertains to our world. Suffice it to say that if you believe in ultimate justice in the afterlife in our world, it is a matter of faith. Not so in the (default) world of D&D. The gods are proven to be real on a daily basis. Atheists and agnostics in such a world are either woefully uninformed or just plain idiots. Chances are very high that you will be judged, in some form or fashion, in the afterlife. Ergo, "Kill em' all and let the gods sort em' out!" becomes a viable, if a bit indescriminate, approach to dealing with Evil doers. Maybe that's why there are so few prisons in the average D&D world. [/QUOTE]
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