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Is Coup de Grace an evil act?
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<blockquote data-quote="Pielorinho" data-source="post: 868403" data-attributes="member: 259"><p>I think the rules issue is settled: by the rules, there is nothing to indicate that CdG is evil. Nobody has even attempted to quote the rules to prove otherwise.</p><p></p><p>The more interesting question remains: should a DM rule that CdG is evil? Should a DM rule that CdG is chaotic?</p><p></p><p>Part of the problem seems to stem from folks evaluating the question in the context of modern society, in which courts and prison and law enforcement are readily available. These conditions do not apply in many D&D worlds (including in the worlds I play in and DM).</p><p></p><p>In societies without comprehensive law enforcement, the laws tend to look much more favorably on "vigilante justice": far from punishing someone who kills bandits, such societies might offer a bounty on the heads of bandits. It is very easy to imagine a society in which killing giants is considered perfectly legal within a kingdom's borders, or in which a person who commits certain crimes is no longer protected by the law. In such societies, the use of CdG on appropriate subjects (i.e., giants and certain criminals) is perfectly lawful.</p><p></p><p>However, adventurers often spend time outside of their normal jurisdictions, often in areas with no formal legal code. When adventuring through a remote mountain pass, there may be no laws that clearly apply to how an adventurer should respond to an attack by hill giants. In this case, as in all cases, "lawfulness" is determined by the adherence to an internal moral compass that values the good of society more than the good of the individual.</p><p></p><p>Furthermore, adventurers spend a lot of time in areas governed by unjust laws. Does the adventurer who infiltrates the drow queendom, in breaking anti-infiltration laws established by the drow, necessarily become chaotic? What if he CdG's a sleeping drow priestess who tomorrow will lead a raiding party against the adventurer's homeland? Does it matter whether the ruler of the homeland has authorized the adventurer to go on this mission?</p><p></p><p>I think that CdG is, in D&D terms, morally neutral. The morality (and lawfulness) of the act depends entirely on the context.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 868403, member: 259"] I think the rules issue is settled: by the rules, there is nothing to indicate that CdG is evil. Nobody has even attempted to quote the rules to prove otherwise. The more interesting question remains: should a DM rule that CdG is evil? Should a DM rule that CdG is chaotic? Part of the problem seems to stem from folks evaluating the question in the context of modern society, in which courts and prison and law enforcement are readily available. These conditions do not apply in many D&D worlds (including in the worlds I play in and DM). In societies without comprehensive law enforcement, the laws tend to look much more favorably on "vigilante justice": far from punishing someone who kills bandits, such societies might offer a bounty on the heads of bandits. It is very easy to imagine a society in which killing giants is considered perfectly legal within a kingdom's borders, or in which a person who commits certain crimes is no longer protected by the law. In such societies, the use of CdG on appropriate subjects (i.e., giants and certain criminals) is perfectly lawful. However, adventurers often spend time outside of their normal jurisdictions, often in areas with no formal legal code. When adventuring through a remote mountain pass, there may be no laws that clearly apply to how an adventurer should respond to an attack by hill giants. In this case, as in all cases, "lawfulness" is determined by the adherence to an internal moral compass that values the good of society more than the good of the individual. Furthermore, adventurers spend a lot of time in areas governed by unjust laws. Does the adventurer who infiltrates the drow queendom, in breaking anti-infiltration laws established by the drow, necessarily become chaotic? What if he CdG's a sleeping drow priestess who tomorrow will lead a raiding party against the adventurer's homeland? Does it matter whether the ruler of the homeland has authorized the adventurer to go on this mission? I think that CdG is, in D&D terms, morally neutral. The morality (and lawfulness) of the act depends entirely on the context. Daniel [/QUOTE]
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