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Is Coup de Grace an evil act?
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<blockquote data-quote="green slime" data-source="post: 868494" data-attributes="member: 1325"><p>Fine, That is exactly what I ended up misinterpreting then.</p><p></p><p>I wasn't suggesting you were morally inferior if you defended yourself. My suggestion was that there are other ways to handle the situation than slaughtering the offenders. Pay a little sum (bridge toll), show of arms, discuss/diplomacy/negotiation. I have no qualms about the killing in battle of a foe. I have qualms about characters that attack everything on site because of a perceived evil. When in fact they are facing something else altogether entirely. Those "bandits" could be Robin Hood. </p><p></p><p>As an aside, full-time bandits by tradition will not be found in the remotest outreaches of wilderness. They tend to stay relatively close to civilised areas. More prey, more chances to divvy loot and spend it.</p><p></p><p>And as to bleeding and dying foes after a battle, noone ever bothers IMC to ask about the dying unless they are seeking information. So we sort of gloss over their final breaths. I don't think anyone in my group would take great relish in masacring foes after the fact. We just mostly assume that they are dead. We don't want to roleplay the messy bits of mass murder, just the heroism of defeating worthy opponents.</p><p></p><p>There is no question about how to respond against an attack. The question arises if you come across a helpless "other". Then the player has to go on other information. If the DM has made it clear that those "others" are always nasty evil do-no-gooders, and offing them is doing the world a power of good, then they should be shown no mercy and given the "blow of mercy"... Should there be any doubt as to the morality of the slaughter, then the good creature creature (IMHO) is more likely to stay their hand and seek further information. The evil creature will do what it perceives as most advantageous to itself. That isn't to say it is always so clear cut.</p></blockquote><p></p>
[QUOTE="green slime, post: 868494, member: 1325"] Fine, That is exactly what I ended up misinterpreting then. I wasn't suggesting you were morally inferior if you defended yourself. My suggestion was that there are other ways to handle the situation than slaughtering the offenders. Pay a little sum (bridge toll), show of arms, discuss/diplomacy/negotiation. I have no qualms about the killing in battle of a foe. I have qualms about characters that attack everything on site because of a perceived evil. When in fact they are facing something else altogether entirely. Those "bandits" could be Robin Hood. As an aside, full-time bandits by tradition will not be found in the remotest outreaches of wilderness. They tend to stay relatively close to civilised areas. More prey, more chances to divvy loot and spend it. And as to bleeding and dying foes after a battle, noone ever bothers IMC to ask about the dying unless they are seeking information. So we sort of gloss over their final breaths. I don't think anyone in my group would take great relish in masacring foes after the fact. We just mostly assume that they are dead. We don't want to roleplay the messy bits of mass murder, just the heroism of defeating worthy opponents. There is no question about how to respond against an attack. The question arises if you come across a helpless "other". Then the player has to go on other information. If the DM has made it clear that those "others" are always nasty evil do-no-gooders, and offing them is doing the world a power of good, then they should be shown no mercy and given the "blow of mercy"... Should there be any doubt as to the morality of the slaughter, then the good creature creature (IMHO) is more likely to stay their hand and seek further information. The evil creature will do what it perceives as most advantageous to itself. That isn't to say it is always so clear cut. [/QUOTE]
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