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Is Coup de Grace an evil act?
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<blockquote data-quote="RigaMortus" data-source="post: 870289" data-attributes="member: 1077"><p>I am so glad you are here to read my mind and intentions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I didn't </p><p>intend for it to be an insult, but I didn't know how to word what I was </p><p>trying to say.</p><p></p><p></p><p></p><p>You recall incorrectly. That was another poster. If my position was </p><p>against out-right killing them if at all possible, why would I try and come </p><p>up with some convuluted other way to kill them?</p><p></p><p></p><p></p><p>I never gave a clear answer because the original poster (and now you) never </p><p>gave any other specifics? So since you failed to do so, I am going to have </p><p>to make some assumptions here on my own to adequately answer you.</p><p></p><p>1) The third level party knows that they are out matched and out class with </p><p>these fire giants. Instead of doing something evil (killing them in their </p><p>sleep) or stupid (waking them up, and challening them to a dual), they try </p><p>and track down people who CAN deal with these things. That would be, higher </p><p>level adventurers (NPCs most likely). Since I have no further background </p><p>information, I will assume level 20 NPCs do exist in this campaign world.</p><p></p><p>2) They could watch them, take notes, and then warn the surrounding villages </p><p>of the dangers so that they can make preparations for a possible fire giant </p><p>invasion. Since I have no other background information, I will assume there </p><p>is a local populance to warn.</p><p></p><p>3) If they are feeling extremely brave, they could try and create a </p><p>diversion and lead the fire giants AWAY from the local populance.</p><p></p><p>4) If they are confident in their negotations abilities, they can try to </p><p>reason with them or barter with them. Of course, if your DM is the kind of </p><p>person who plays evil NPCs as "kill first, ask questions later" then this </p><p>might not be viable. If, on the other hand, they play that even the most </p><p>vile person will give you a chance to speak before they cut your throat, you </p><p>might be able to get away with this. Only you know your DMs play style when </p><p>it comes to these things.</p><p></p><p>I hope 4 ideas will suffice for now, especialliy given the severe lack of </p><p>"background" information one needs to make such decisions. So, do you have </p><p>the other players "think" for you during game sessions also? If you detect </p><p>a pompus attitude, it is only because I am returning it back to you.</p><p></p><p>Cheers mate!</p><p>(And I'm not even Australian)</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 870289, member: 1077"] I am so glad you are here to read my mind and intentions :rolleyes: I didn't intend for it to be an insult, but I didn't know how to word what I was trying to say. You recall incorrectly. That was another poster. If my position was against out-right killing them if at all possible, why would I try and come up with some convuluted other way to kill them? I never gave a clear answer because the original poster (and now you) never gave any other specifics? So since you failed to do so, I am going to have to make some assumptions here on my own to adequately answer you. 1) The third level party knows that they are out matched and out class with these fire giants. Instead of doing something evil (killing them in their sleep) or stupid (waking them up, and challening them to a dual), they try and track down people who CAN deal with these things. That would be, higher level adventurers (NPCs most likely). Since I have no further background information, I will assume level 20 NPCs do exist in this campaign world. 2) They could watch them, take notes, and then warn the surrounding villages of the dangers so that they can make preparations for a possible fire giant invasion. Since I have no other background information, I will assume there is a local populance to warn. 3) If they are feeling extremely brave, they could try and create a diversion and lead the fire giants AWAY from the local populance. 4) If they are confident in their negotations abilities, they can try to reason with them or barter with them. Of course, if your DM is the kind of person who plays evil NPCs as "kill first, ask questions later" then this might not be viable. If, on the other hand, they play that even the most vile person will give you a chance to speak before they cut your throat, you might be able to get away with this. Only you know your DMs play style when it comes to these things. I hope 4 ideas will suffice for now, especialliy given the severe lack of "background" information one needs to make such decisions. So, do you have the other players "think" for you during game sessions also? If you detect a pompus attitude, it is only because I am returning it back to you. Cheers mate! (And I'm not even Australian) [/QUOTE]
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