Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Coup de Grace an evil act?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 872405" data-attributes="member: 259"><p>Absolutely different play styles, and if you can see that that's all it comes down to (i.e., it's not that we're narrowminded, lack creativity, etc.), we have no disagreement.</p><p></p><p>I will say that if I play in a world in which there are adequate prisons for dealing with the bad guys, and if taking the time to transport the bad guys to prison isn't going to endanger the lives of innocents, I'd consider it a borderline evil act not to take the bad guys to prison. </p><p></p><p>However, I've never once played in such a campaign: on the contrary, unless I were playing a member of law enforcement, I wouldn't have much fun in such a campaign. Why, after all, bother bringing villains to justice if the established law enforcement is more efficient at doing so?</p><p></p><p></p><p></p><p></p><p>If I ever encounter a bad guy who I think will reason this way, then (assuming I'm playing a good character), I'll do my damnedest not to kill them. </p><p></p><p>A character in one game I play in has just signed away her autonomy in a desperate effort to save the lives of two demon-possessed villains: she can't accept that the humans were responsible for the deaths they caused, so she can't kill them, and instead found a powerful group that will attempt an exorcism in exchange for her lifelong loyalty to the group. Believe me, I know the fun of playing a character who pursues redemption.</p><p></p><p>However, there are plenty of bad guys who aren't going to reason like you suggest, and indeed it'd be folly to expect them to do so. Instead, they'll think, "Sucker who humiliated me is gonna go down!" and get their revenge on you at the next possible occasion. </p><p></p><p>Good guys aren't the only ones who know how to slit the throats of sleeping enemies. </p><p></p><p>Faced with the standard stupid-sadist mentality of a hill giant, I would certainly not let the giant free on the assumption that it saw the error of its ways. Once it's attacked me (or worse, attacked an innocent), unless it demonstrates its epiphany tout de suite, it's gonna go down.</p><p></p><p></p><p></p><p>And that's what I was trying to get at before. It may be safer for your soul to let them go free, but it'll be a lot safer for everyone else if you kill them. (Again, I'm assuming that they've committed heinous acts in the past, and that you have no reason to believe they'll change their ways -- if you think there's a good chance for them to reform, that's different).</p><p></p><p>IMC, a character so concerned with her soul's purity that she'd risk the lives of innocent people to protect her purity would not be considered very good; instead, she'd be considered dangerously naive and selfish, narcissistic. Borderline evil.</p><p></p><p></p><p></p><p>Cute quote. If the quote applied, it would say, "An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy. Mercy is for the INNOCENT. A man KILLS INNOCENT PEOPLE, he is the enemy. An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy."</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 872405, member: 259"] Absolutely different play styles, and if you can see that that's all it comes down to (i.e., it's not that we're narrowminded, lack creativity, etc.), we have no disagreement. I will say that if I play in a world in which there are adequate prisons for dealing with the bad guys, and if taking the time to transport the bad guys to prison isn't going to endanger the lives of innocents, I'd consider it a borderline evil act not to take the bad guys to prison. However, I've never once played in such a campaign: on the contrary, unless I were playing a member of law enforcement, I wouldn't have much fun in such a campaign. Why, after all, bother bringing villains to justice if the established law enforcement is more efficient at doing so? If I ever encounter a bad guy who I think will reason this way, then (assuming I'm playing a good character), I'll do my damnedest not to kill them. A character in one game I play in has just signed away her autonomy in a desperate effort to save the lives of two demon-possessed villains: she can't accept that the humans were responsible for the deaths they caused, so she can't kill them, and instead found a powerful group that will attempt an exorcism in exchange for her lifelong loyalty to the group. Believe me, I know the fun of playing a character who pursues redemption. However, there are plenty of bad guys who aren't going to reason like you suggest, and indeed it'd be folly to expect them to do so. Instead, they'll think, "Sucker who humiliated me is gonna go down!" and get their revenge on you at the next possible occasion. Good guys aren't the only ones who know how to slit the throats of sleeping enemies. Faced with the standard stupid-sadist mentality of a hill giant, I would certainly not let the giant free on the assumption that it saw the error of its ways. Once it's attacked me (or worse, attacked an innocent), unless it demonstrates its epiphany tout de suite, it's gonna go down. And that's what I was trying to get at before. It may be safer for your soul to let them go free, but it'll be a lot safer for everyone else if you kill them. (Again, I'm assuming that they've committed heinous acts in the past, and that you have no reason to believe they'll change their ways -- if you think there's a good chance for them to reform, that's different). IMC, a character so concerned with her soul's purity that she'd risk the lives of innocent people to protect her purity would not be considered very good; instead, she'd be considered dangerously naive and selfish, narcissistic. Borderline evil. Cute quote. If the quote applied, it would say, "An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy. Mercy is for the INNOCENT. A man KILLS INNOCENT PEOPLE, he is the enemy. An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy." Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Coup de Grace an evil act?
Top