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Is Coup de Grace an evil act?
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<blockquote data-quote="Shalewind" data-source="post: 872409" data-attributes="member: 6146"><p>Ah! I just have to get in on this one. To state right off</p><p></p><p>1) DnD seems to favor absolute morality. You don't have to play like this and it is worth mentioning that the core books ARE VAUGE on what is evil and what is not.</p><p></p><p>2) I think we have established the CdG is not the issue, but rather killing is.</p><p></p><p>Let me put out a couple of situations here that are short and simple and carry a point.</p><p></p><p>A soldier on the field of battle kills one trooper and then moves on, it is the way of combat. People might view war as evil, but it is common consenus that the actions of a soilder are not. In field combat if you cripple a foe, you kill him. Why? Because if you don't he will likely get up and kill you. This is were Mercy Blow actually makes sense. If you knock a man down or unconsious, you run him through. This isn't evil, it's war... and CdG...</p><p></p><p>If stealth of importance, killing a downed foe or killing via a CdG is not neccessarily evil. Take special forces operatives for instance. Are all SF guys evil simply because they kill people in unfair combat? The answer is of course no. SEALS moving in to save a hostage that kill terrorists in their sleep are not evil.</p><p></p><p>So all things gets mixed up with fantasy. Pursuing and killing a foe via effective and deadly means is not always an evil act. A good person is well within his rights to kill a helpless and powerful foe if it is the only way to proceed with the safety of his comrades and country on the line.</p><p></p><p>And the most important thing of all to remember is that DnD doesn't WANT to focus on the alignment issue. If they did you would hear far more about it in the core books. DnD is about adventure, killing monsters, and saving people. The game looses some flare (especially to the younger people) if it is a morale deliema everytime someone encounters "evil" creatures.</p><p></p><p>And one final note: If you say that adeventures are not the enforcers I disagree entirely... PCs are THE means of order and right in the order. They "set right what once went wrong", they fix the evil problems and deal with the bad guys. That is their job. They are the highest form of marshalls and such. In the TYPICAL campaign. Warning: Results may vary with your own DM and setting.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 872409, member: 6146"] Ah! I just have to get in on this one. To state right off 1) DnD seems to favor absolute morality. You don't have to play like this and it is worth mentioning that the core books ARE VAUGE on what is evil and what is not. 2) I think we have established the CdG is not the issue, but rather killing is. Let me put out a couple of situations here that are short and simple and carry a point. A soldier on the field of battle kills one trooper and then moves on, it is the way of combat. People might view war as evil, but it is common consenus that the actions of a soilder are not. In field combat if you cripple a foe, you kill him. Why? Because if you don't he will likely get up and kill you. This is were Mercy Blow actually makes sense. If you knock a man down or unconsious, you run him through. This isn't evil, it's war... and CdG... If stealth of importance, killing a downed foe or killing via a CdG is not neccessarily evil. Take special forces operatives for instance. Are all SF guys evil simply because they kill people in unfair combat? The answer is of course no. SEALS moving in to save a hostage that kill terrorists in their sleep are not evil. So all things gets mixed up with fantasy. Pursuing and killing a foe via effective and deadly means is not always an evil act. A good person is well within his rights to kill a helpless and powerful foe if it is the only way to proceed with the safety of his comrades and country on the line. And the most important thing of all to remember is that DnD doesn't WANT to focus on the alignment issue. If they did you would hear far more about it in the core books. DnD is about adventure, killing monsters, and saving people. The game looses some flare (especially to the younger people) if it is a morale deliema everytime someone encounters "evil" creatures. And one final note: If you say that adeventures are not the enforcers I disagree entirely... PCs are THE means of order and right in the order. They "set right what once went wrong", they fix the evil problems and deal with the bad guys. That is their job. They are the highest form of marshalls and such. In the TYPICAL campaign. Warning: Results may vary with your own DM and setting. [/QUOTE]
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