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Is Critical Role Scripted
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<blockquote data-quote="DEFCON 1" data-source="post: 9412445" data-attributes="member: 7006"><p>Here's another dirty little secret for all the people who think the CR players are aware of the plots beforehand...</p><p></p><p>...really good drama <em>makes sense</em>. And when a story makes sense... you can understand and guess where the story is going more often than not. And thus it doesn't take a genius or someone with everything written down for them beforehand to predict and figure that out... because <em>cause and effect is a thing</em>.</p><p></p><p>But I suspect that because a lot of D&D players don't actually treat their games like dramatic works and instead just play the game as a game... more often than not they just experience lots of random encounters that get placed in front of them. Either because the DM rolled on some table, or because they have some dungeoncrawl with a whole bunch of creatures and traps showing up in it for no real rhyme or reason other than the dungeon just had to be filled up with interesting stuff to interact with. So <em>of course</em> those players can't predict or plan for anything to happen because there's no narrative cause and effect. Stuff <em>just happen</em>s.</p><p></p><p>It's the whole thing about "railroads" all over again. People wonder why is it that a lot of players don't actually have a problem with "railroads"? It's because a lot of the time... the players aren't in fact <em>being</em> "railroaded". Rather... each part of the story the DM is presenting for the players to interact with has an easily understandable, recognizable and logical <em>next step</em>. And thus the players just <em>play intelligently</em> and they start heading in the direction the story seems to be going even without being told. Because they understand how drama and narrative cause and effect works.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9412445, member: 7006"] Here's another dirty little secret for all the people who think the CR players are aware of the plots beforehand... ...really good drama [I]makes sense[/I]. And when a story makes sense... you can understand and guess where the story is going more often than not. And thus it doesn't take a genius or someone with everything written down for them beforehand to predict and figure that out... because [I]cause and effect is a thing[/I]. But I suspect that because a lot of D&D players don't actually treat their games like dramatic works and instead just play the game as a game... more often than not they just experience lots of random encounters that get placed in front of them. Either because the DM rolled on some table, or because they have some dungeoncrawl with a whole bunch of creatures and traps showing up in it for no real rhyme or reason other than the dungeon just had to be filled up with interesting stuff to interact with. So [I]of course[/I] those players can't predict or plan for anything to happen because there's no narrative cause and effect. Stuff [I]just happen[/I]s. It's the whole thing about "railroads" all over again. People wonder why is it that a lot of players don't actually have a problem with "railroads"? It's because a lot of the time... the players aren't in fact [I]being[/I] "railroaded". Rather... each part of the story the DM is presenting for the players to interact with has an easily understandable, recognizable and logical [I]next step[/I]. And thus the players just [I]play intelligently[/I] and they start heading in the direction the story seems to be going even without being told. Because they understand how drama and narrative cause and effect works. [/QUOTE]
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