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Is Critical Role Scripted
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<blockquote data-quote="Oofta" data-source="post: 9414084" data-attributes="member: 6801845"><p>First, modules are their own thing and too limiting and linear for my taste. Because of their nature you either have what amounts to a restricted setting supplement or you have a linear campaign where certain things must happen to move the story forward. For the former, Dragon Heist seems to be that kind of module, you have factions, things the factions are doing, how the PCs can interact with the factions. But some DMs are terrible at running those kind of things, so a lot of modules are more linear. I don't have a problem playing them because I understand the restriction.</p><p></p><p>But saying that any system that doesn't have an equally shared fiction is a railroad is insulting because you know what the term means to most people. D&D is not a designed as a shared narrative and never has been. Railroading is not defined by a game that has limits on player influence on the shared world to what their PC does. Railroading means that it never matters what the PCs do, predefined events still happen.</p><p></p><p>That you continue to use the term railroading, to me, either shows lack of understanding or a holier-than-thou dismissive attitude. I'm not sure why else you would not simply accept that other people find you labeling standard style of play is far different from planning out potential plot points and scenarios.</p><p></p><p>It's fine that you don't like a core tenet of D&D. It's not okay in my opinion to continue to use a term people find offensive to paint the vast majority of D&D games being played in a negative light.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9414084, member: 6801845"] First, modules are their own thing and too limiting and linear for my taste. Because of their nature you either have what amounts to a restricted setting supplement or you have a linear campaign where certain things must happen to move the story forward. For the former, Dragon Heist seems to be that kind of module, you have factions, things the factions are doing, how the PCs can interact with the factions. But some DMs are terrible at running those kind of things, so a lot of modules are more linear. I don't have a problem playing them because I understand the restriction. But saying that any system that doesn't have an equally shared fiction is a railroad is insulting because you know what the term means to most people. D&D is not a designed as a shared narrative and never has been. Railroading is not defined by a game that has limits on player influence on the shared world to what their PC does. Railroading means that it never matters what the PCs do, predefined events still happen. That you continue to use the term railroading, to me, either shows lack of understanding or a holier-than-thou dismissive attitude. I'm not sure why else you would not simply accept that other people find you labeling standard style of play is far different from planning out potential plot points and scenarios. It's fine that you don't like a core tenet of D&D. It's not okay in my opinion to continue to use a term people find offensive to paint the vast majority of D&D games being played in a negative light. [/QUOTE]
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