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Is D&D 3.5 a board game?
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<blockquote data-quote="tzor" data-source="post: 1287247" data-attributes="member: 12826"><p>First of all it is not a "board game." A board game generally requires a fixed board. There are some exceptions, mostly involving games where the board can be broken into pieces and moved or adjusted into different combinations, but in general board games require fixed boards.</p><p></p><p>The notion that 3.5 suddenly requires mineatures is as bizzare as the notion that 3.0 somehow "invented" half orcs. Both were in common use in the original edition of AD&D. 1E constantly went into "map" references, using map inches instead of feet, and having the value of an inch differ between indoor and outdoor situations. In the 1E DMG, armor class was dependant upon the direction the character was facing, and thus the necessity of mineature figures was more important then than it is in 3E, where any old marker can represent a creature or character.</p><p></p><p>One can argue that to some extent D&D is a wargame, because D&D has its roots in war games and in part because they share the same need for a tactical map. Yet, one can also argue that it is only a wargame at times, when those times call for it. The more options that are available to the players the more there is a need for an overview of the situation. The less options that there are for the players the more boring and one dimensional combat becomes.</p><p></p><p>Now one can argue that you don't need mineatures per se, as long as you have some common reference to determine who is where and other conditions of the area. Unless you have such a common reference, it would be difficult for any two players to have the same understanding of the situation. Common references do not remove the need for imagination, or for description, for both are always required of a good game, but the facilitate a common language for the quick description of graphical and positional details of dynamic conditions common in combat situations.</p><p></p><p>You might even say it's a left brain/right brain thing.</p></blockquote><p></p>
[QUOTE="tzor, post: 1287247, member: 12826"] First of all it is not a "board game." A board game generally requires a fixed board. There are some exceptions, mostly involving games where the board can be broken into pieces and moved or adjusted into different combinations, but in general board games require fixed boards. The notion that 3.5 suddenly requires mineatures is as bizzare as the notion that 3.0 somehow "invented" half orcs. Both were in common use in the original edition of AD&D. 1E constantly went into "map" references, using map inches instead of feet, and having the value of an inch differ between indoor and outdoor situations. In the 1E DMG, armor class was dependant upon the direction the character was facing, and thus the necessity of mineature figures was more important then than it is in 3E, where any old marker can represent a creature or character. One can argue that to some extent D&D is a wargame, because D&D has its roots in war games and in part because they share the same need for a tactical map. Yet, one can also argue that it is only a wargame at times, when those times call for it. The more options that are available to the players the more there is a need for an overview of the situation. The less options that there are for the players the more boring and one dimensional combat becomes. Now one can argue that you don't need mineatures per se, as long as you have some common reference to determine who is where and other conditions of the area. Unless you have such a common reference, it would be difficult for any two players to have the same understanding of the situation. Common references do not remove the need for imagination, or for description, for both are always required of a good game, but the facilitate a common language for the quick description of graphical and positional details of dynamic conditions common in combat situations. You might even say it's a left brain/right brain thing. [/QUOTE]
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