Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Is D&D 3.5 a board game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cbas10" data-source="post: 1287515" data-attributes="member: 6459"><p>I enjoy the versatility of the game; it can be played with or without minis, as well as any stage in between. I am a part of three D&D games right now (various schedules complicate things; you know how it goes). I personally run games that use grids and mats a lot when it comes to combat and illustrating strange rooms/areas/buildings/etc. A friend of mine runs a Scarred Lands game once or twice a month, and we never use minis of any sort. Finally, the most regular game we have is another guy's Forgotten Realms game; there, we only use the grids about a quarter of the time (depending mostly on the DM's mood). None of the games are better or worse because of the level of use of minis, but they are certainly different styles of running combat.</p><p></p><p>In our gaming groups, the single factor that will make or break a game is the story/role-playing content. We don't get completely immersed into character to the point where we need classes on how to pronounce various accents, but we do try to stick to the practice of placing ourselves into the mindset of our characters while we are at the table. Therefore, if too much time is spent tossing dice and adding hit points, it quickly becomes more of a chore than a fun game. At least, with Monopoly, we can toss dice and move counters around the table, fighting for bragging rights of who had all the cash at the end of the night! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Without the role-playing, interactive storytelling, players' creative synergies, and even the occasional game-inspired piece of art, D&D would be nothing more than the D&D minis rules with a Crack-binge-inspired set of rules aimed at manipulating as many numbers as possible. Dungeons and Dragons CAN be played as a mega-complex board game where the discovery of your <em>+12 flaming burst, holy, bane vs. white dragons adamantine greataxe</em> is far more important than the story that got you to the Greataxe, but I think there is fortunately still a majority that finds the value in the story and the chance to <em>BE</em> a character in that story.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1287515, member: 6459"] I enjoy the versatility of the game; it can be played with or without minis, as well as any stage in between. I am a part of three D&D games right now (various schedules complicate things; you know how it goes). I personally run games that use grids and mats a lot when it comes to combat and illustrating strange rooms/areas/buildings/etc. A friend of mine runs a Scarred Lands game once or twice a month, and we never use minis of any sort. Finally, the most regular game we have is another guy's Forgotten Realms game; there, we only use the grids about a quarter of the time (depending mostly on the DM's mood). None of the games are better or worse because of the level of use of minis, but they are certainly different styles of running combat. In our gaming groups, the single factor that will make or break a game is the story/role-playing content. We don't get completely immersed into character to the point where we need classes on how to pronounce various accents, but we do try to stick to the practice of placing ourselves into the mindset of our characters while we are at the table. Therefore, if too much time is spent tossing dice and adding hit points, it quickly becomes more of a chore than a fun game. At least, with Monopoly, we can toss dice and move counters around the table, fighting for bragging rights of who had all the cash at the end of the night! :) Without the role-playing, interactive storytelling, players' creative synergies, and even the occasional game-inspired piece of art, D&D would be nothing more than the D&D minis rules with a Crack-binge-inspired set of rules aimed at manipulating as many numbers as possible. Dungeons and Dragons CAN be played as a mega-complex board game where the discovery of your [i]+12 flaming burst, holy, bane vs. white dragons adamantine greataxe[/i] is far more important than the story that got you to the Greataxe, but I think there is fortunately still a majority that finds the value in the story and the chance to [i]BE[/i] a character in that story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D 3.5 a board game?
Top