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Is D&D 3.X intended to be played "as written"?
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<blockquote data-quote="Odhanan" data-source="post: 3266647" data-attributes="member: 12324"><p>In almost all the debates we have on ENWorld about 3.X, edition wars and such, there are people coming up with arguments based on the premise that "if you play 3.X as written, then..."</p><p></p><p>That kind of premise always makes me uneasy. When I read the DMG, whether it is in 3.0 or 3.5, I can see that a style of play is suggested, along with XP Charts, how to build adventures based on Sites or Events, and such, but there are always some suggestions to play the game differently, or referring to the idea that in the end, you're the one, as the DM, who's calling the shots regarding play styles so long as your aim is to provide a good entertainment for everyone involved. </p><p></p><p>So in my mind, you actually cannot play 3.X "as written", since the only fact of using the core books, and the DMG in particular, means that you will decide as a DM what you want to use and not use, what kind of options you use and not use, how you award XPs, build your adventures et cetera. There is a menu of options, with a couple that are deemed better than others by the designers of the game, but there doesn't seem to be a single way to play the game <strong>enforced</strong> (as opposed to 'advised') by the books.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3266647, member: 12324"] In almost all the debates we have on ENWorld about 3.X, edition wars and such, there are people coming up with arguments based on the premise that "if you play 3.X as written, then..." That kind of premise always makes me uneasy. When I read the DMG, whether it is in 3.0 or 3.5, I can see that a style of play is suggested, along with XP Charts, how to build adventures based on Sites or Events, and such, but there are always some suggestions to play the game differently, or referring to the idea that in the end, you're the one, as the DM, who's calling the shots regarding play styles so long as your aim is to provide a good entertainment for everyone involved. So in my mind, you actually cannot play 3.X "as written", since the only fact of using the core books, and the DMG in particular, means that you will decide as a DM what you want to use and not use, what kind of options you use and not use, how you award XPs, build your adventures et cetera. There is a menu of options, with a couple that are deemed better than others by the designers of the game, but there doesn't seem to be a single way to play the game [b]enforced[/b] (as opposed to 'advised') by the books. What do you think? [/QUOTE]
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Is D&D 3.X intended to be played "as written"?
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