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General Tabletop Discussion
*TTRPGs General
Is D&D 3.X intended to be played "as written"?
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<blockquote data-quote="jdrakeh" data-source="post: 3266705" data-attributes="member: 13892"><p>I agree, seeing as how that's the purpose of a rule book where <em>all</em> games are concerned (from Clue to AD&D). That said, you're <em>always</em> free to ignore what you don't like and make changes, because Hasbro doesn't have a gun-toting goon squad that will kick in your front door if you choose to do so (despite what some people would have you believe). This is, similarly true of <em>all</em> games.</p><p></p><p>A given game may <em>suggest</em> a style of play, but the idea that it <em>enforces</em> a certain style of play? That's crap. Enforcing something requires. . . well. . . a deliberate application of force. And a rule book (i.e., an inanimate object) can't exert force. If your <em>GM</em> enforces a certain style of play, that's different. That's entirely on him, not the system. The system didn't <em>force</em> him to make that choice.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3266705, member: 13892"] I agree, seeing as how that's the purpose of a rule book where [i]all[/i] games are concerned (from Clue to AD&D). That said, you're [i]always[/i] free to ignore what you don't like and make changes, because Hasbro doesn't have a gun-toting goon squad that will kick in your front door if you choose to do so (despite what some people would have you believe). This is, similarly true of [i]all[/i] games. A given game may [i]suggest[/i] a style of play, but the idea that it [i]enforces[/i] a certain style of play? That's crap. Enforcing something requires. . . well. . . a deliberate application of force. And a rule book (i.e., an inanimate object) can't exert force. If your [i]GM[/i] enforces a certain style of play, that's different. That's entirely on him, not the system. The system didn't [i]force[/i] him to make that choice. [/QUOTE]
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Is D&D 3.X intended to be played "as written"?
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