Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Is D&D 3.X intended to be played "as written"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3267204" data-attributes="member: 4937"><p>AFAIC, the RAW exists to help me run the game in as enjoyable fashion as possible. A game system exists largely because it is conveinent and easy if the amount of fiat rulings, judgement calls, and on the spot rule smithing I have to do is minimized.</p><p></p><p>But AFAIC, the RAW are completely subject to:</p><p></p><p>Rule #-1: The game should be fun.</p><p>Rule #0: The DM makes the rules.</p><p></p><p>If the RAW gets in the way of fun, then I'm going to use my judgement. Alot of players on the boards seem to believe that the DM is bound by a social contract to use the RAW written. I tend to see the social contract as more abstract. I feel its my job to be consistant, fair, and entertaining. If I'm doing that, then I'm doing my job. Sometimes using the RAW leads to situations that I think are less satisfying for everyone involved, because ultimately even most players don't enjoy abusing a poorly thought out rule. </p><p></p><p>(A few players try to get in an adversarial role with the DM and see rule loophole as weapons to be exploited, edges that they can get on the DM. I consider this a form of anti-social and dysfunctional role play. If I the DM tried to exploit the players, and it would be easy to do so, nobody would have fun. Since I'm not exploiting the players, the least I think I deserve is the same consideration, and actually I think the DM always deserves more - because its the DM that puts the most effort into the session.)</p><p></p><p>I feel that most of the time the D20 rules help me do that job, otherwise I wouldn't be using them at all. But despite the high quality of the current rules, there are still glaring holes in the rules all over the place where the game just doesn't handle all situations well - the properties of inanimate objects, the profession and craft skils, the diplomacy skill - to name just a few. Anyone that thinks the RAW written are complete and logical probably hasn't questioned the outcome they produce all that much. In many of those cases I've not come up with a set of house rules that handles the situation well and I've seen some valiant attempts, even those fail in one fashion or another. Fortunately, these sitautions don't come up alot, but when and if they do I'll have no cumpuctions against not using the RAW.</p><p></p><p>I notice that every second poster states the D20 rules are complete, and the rest of the posters state that they are most certainly not. I suspect that is a gulf of perception not easily bridged.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3267204, member: 4937"] AFAIC, the RAW exists to help me run the game in as enjoyable fashion as possible. A game system exists largely because it is conveinent and easy if the amount of fiat rulings, judgement calls, and on the spot rule smithing I have to do is minimized. But AFAIC, the RAW are completely subject to: Rule #-1: The game should be fun. Rule #0: The DM makes the rules. If the RAW gets in the way of fun, then I'm going to use my judgement. Alot of players on the boards seem to believe that the DM is bound by a social contract to use the RAW written. I tend to see the social contract as more abstract. I feel its my job to be consistant, fair, and entertaining. If I'm doing that, then I'm doing my job. Sometimes using the RAW leads to situations that I think are less satisfying for everyone involved, because ultimately even most players don't enjoy abusing a poorly thought out rule. (A few players try to get in an adversarial role with the DM and see rule loophole as weapons to be exploited, edges that they can get on the DM. I consider this a form of anti-social and dysfunctional role play. If I the DM tried to exploit the players, and it would be easy to do so, nobody would have fun. Since I'm not exploiting the players, the least I think I deserve is the same consideration, and actually I think the DM always deserves more - because its the DM that puts the most effort into the session.) I feel that most of the time the D20 rules help me do that job, otherwise I wouldn't be using them at all. But despite the high quality of the current rules, there are still glaring holes in the rules all over the place where the game just doesn't handle all situations well - the properties of inanimate objects, the profession and craft skils, the diplomacy skill - to name just a few. Anyone that thinks the RAW written are complete and logical probably hasn't questioned the outcome they produce all that much. In many of those cases I've not come up with a set of house rules that handles the situation well and I've seen some valiant attempts, even those fail in one fashion or another. Fortunately, these sitautions don't come up alot, but when and if they do I'll have no cumpuctions against not using the RAW. I notice that every second poster states the D20 rules are complete, and the rest of the posters state that they are most certainly not. I suspect that is a gulf of perception not easily bridged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D 3.X intended to be played "as written"?
Top