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General Tabletop Discussion
*TTRPGs General
Is D&D 4E too "far out" to expand the market easily?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4343227" data-attributes="member: 18"><p>I don't know if I said "traditional". If I did, I apologise and I misspoke. I'm talking <em>mainstream</em>, which may or may not (and is not in this case) be the same thing as traditional at any given time. Harry Potter, LotRO, Narnia, and Pirates of the Carribean are pretty much what I'm talking about. Human-o-centric tales where magic and magical items play a significant part, but which are clearly not '70s-style high fantasy, nor Star Wars style science-fantasy. I think it's a different market.</p><p></p><p></p><p></p><p>No disagreement here, except I'm not sure the road forward for most fantasy leads to the realms of floating castles, a multitude of non-human races, and a heavy emphasis on magic items and tools.</p><p></p><p>I do, however, say that you may be right that it's no bad thing to chase SW and WoW instead of other fantasy. I just think that with either a less extreme-fantasy D&D, or perhaps with a different product, WotC might be able to chase both markets. Perhaps they feel they've attempted to chase the "mainstream fantasy" market and failed, though.</p><p></p><p>On Merlin, though, I think you're pushing it a bit. He's of allegedly semi-demonic or fey ancestry, sure, but looks and acts human in pretty much all regards. He's not be-tailed and be-horned red-skinned, gold baubles for eyes (with no pupils) monstrosity from a distinct culture with it's own names, history and traditions. He's no more "4E" than he is 2E or 3E.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4343227, member: 18"] I don't know if I said "traditional". If I did, I apologise and I misspoke. I'm talking [I]mainstream[/I], which may or may not (and is not in this case) be the same thing as traditional at any given time. Harry Potter, LotRO, Narnia, and Pirates of the Carribean are pretty much what I'm talking about. Human-o-centric tales where magic and magical items play a significant part, but which are clearly not '70s-style high fantasy, nor Star Wars style science-fantasy. I think it's a different market. No disagreement here, except I'm not sure the road forward for most fantasy leads to the realms of floating castles, a multitude of non-human races, and a heavy emphasis on magic items and tools. I do, however, say that you may be right that it's no bad thing to chase SW and WoW instead of other fantasy. I just think that with either a less extreme-fantasy D&D, or perhaps with a different product, WotC might be able to chase both markets. Perhaps they feel they've attempted to chase the "mainstream fantasy" market and failed, though. On Merlin, though, I think you're pushing it a bit. He's of allegedly semi-demonic or fey ancestry, sure, but looks and acts human in pretty much all regards. He's not be-tailed and be-horned red-skinned, gold baubles for eyes (with no pupils) monstrosity from a distinct culture with it's own names, history and traditions. He's no more "4E" than he is 2E or 3E. [/QUOTE]
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Is D&D 4E too "far out" to expand the market easily?
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