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General Tabletop Discussion
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Is D&D 4E too "far out" to expand the market easily?
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<blockquote data-quote="Eric Tolle" data-source="post: 4343435" data-attributes="member: 53859"><p>The popularity of WoW has a lot to do with the fact that the producers of WoW looked hard and long at previous MMORPGs, and made an effort to correct a lot of the mistakes tha they saw in earlier versions.</p><p></p><p>In other words, and to see how it might apply to D&D...</p><p></p><p><u>Ease of introduction</u>: in WoW, players are given step by step introductions to the character abilities and gameplay, in entertaining, short quests. </p><p></p><p><u>Strong effort-reward cycles</u>. Both WoW carefully calculates the rewards so that there's both satisfaction from doing the game, and a hunger for even higher rewards. </p><p> </p><p><u>Emphasis on team-supported play</u>: in WoW, characters are designed to strongly interact and reinforce each other on a tactical level. Likewise, the instances encourage team activities. And that's leaving aside guilds and raid groups.</p><p></p><p>Now...how many of those elements can be applied to 4E? Not that I'm claiming 4E is WOW derived, but I think both games go fora similar philosophy of drawing players in.</p><p></p><p>Next to this, trivialities such as available character races won't make muchof adifference at all.</p></blockquote><p></p>
[QUOTE="Eric Tolle, post: 4343435, member: 53859"] The popularity of WoW has a lot to do with the fact that the producers of WoW looked hard and long at previous MMORPGs, and made an effort to correct a lot of the mistakes tha they saw in earlier versions. In other words, and to see how it might apply to D&D... [U]Ease of introduction[/U]: in WoW, players are given step by step introductions to the character abilities and gameplay, in entertaining, short quests. [U]Strong effort-reward cycles[/U]. Both WoW carefully calculates the rewards so that there's both satisfaction from doing the game, and a hunger for even higher rewards. [U]Emphasis on team-supported play[/U]: in WoW, characters are designed to strongly interact and reinforce each other on a tactical level. Likewise, the instances encourage team activities. And that's leaving aside guilds and raid groups. Now...how many of those elements can be applied to 4E? Not that I'm claiming 4E is WOW derived, but I think both games go fora similar philosophy of drawing players in. Next to this, trivialities such as available character races won't make muchof adifference at all. [/QUOTE]
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Is D&D 4E too "far out" to expand the market easily?
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