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General Tabletop Discussion
*TTRPGs General
Is D&D 4E too "far out" to expand the market easily?
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<blockquote data-quote="The Highway Man" data-source="post: 4349813" data-attributes="member: 65943"><p>It's not a problem for a noob introduced to role-playing at a game table if the DM's description is clear and appealing. It is a problem when one of the goals of 4E in and by itself is to appeal to non-gamers as an entry product to the hobby. </p><p></p><p>Basically, this doesn't make the product any more appealing to non-geeks. It hunts on the grounds of other geek-related hobbies, like MMOs, fans of Farscape, what-have-you. Which previous editions already did. </p><p></p><p>So in that regard, I'm on Pramas' side when he says 4E as an entry product is a failure. That's just one of the reasons, not the only one, and I think that, in this particular instance, this is becoming worse with every edition of the game. It is becoming more and more "Star Wars". Not in a good way, because you don't have high-budget movies to be the entry product in this case, but hundreds of pages of rules to digest. Quite a gap in terms of potential appeal, if you ask me. </p><p></p><p>Medusas, Giants, Dragons are becoming something very specific to the D&D-verse for instance, farther and farther apart from the real-life myths and legends that inspired them. A Wizard is something very specific, clearly apart from what a Warlock is, while these terms are far from clear cut in real life. My point is, D&D is becoming more and more its own thing that non-gamers will look at and say "WTF?"</p></blockquote><p></p>
[QUOTE="The Highway Man, post: 4349813, member: 65943"] It's not a problem for a noob introduced to role-playing at a game table if the DM's description is clear and appealing. It is a problem when one of the goals of 4E in and by itself is to appeal to non-gamers as an entry product to the hobby. Basically, this doesn't make the product any more appealing to non-geeks. It hunts on the grounds of other geek-related hobbies, like MMOs, fans of Farscape, what-have-you. Which previous editions already did. So in that regard, I'm on Pramas' side when he says 4E as an entry product is a failure. That's just one of the reasons, not the only one, and I think that, in this particular instance, this is becoming worse with every edition of the game. It is becoming more and more "Star Wars". Not in a good way, because you don't have high-budget movies to be the entry product in this case, but hundreds of pages of rules to digest. Quite a gap in terms of potential appeal, if you ask me. Medusas, Giants, Dragons are becoming something very specific to the D&D-verse for instance, farther and farther apart from the real-life myths and legends that inspired them. A Wizard is something very specific, clearly apart from what a Warlock is, while these terms are far from clear cut in real life. My point is, D&D is becoming more and more its own thing that non-gamers will look at and say "WTF?" [/QUOTE]
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Is D&D 4E too "far out" to expand the market easily?
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