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Is D&D 4E too "far out" to expand the market easily?
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<blockquote data-quote="Obryn" data-source="post: 4351224" data-attributes="member: 11821"><p>That's if you take as given that there's no benefits to playing a game in a group, led by a DM, with a much wider array of <em>stuff</em> than any MMO could ever have. Or that people trying out RPGs for the first time won't be attracted to these aspects.</p><p></p><p>Which is plainly false.</p><p></p><p>Neverwinter Nights didn't kill 3e. Neither did NWN2. Both incorporated the mechanics of the RPG into a networked, accessible, critically acclaimed computer game. They did a much better job of this for 3e than WoW does for either 3e or 4e.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4351224, member: 11821"] That's if you take as given that there's no benefits to playing a game in a group, led by a DM, with a much wider array of [I]stuff[/I] than any MMO could ever have. Or that people trying out RPGs for the first time won't be attracted to these aspects. Which is plainly false. Neverwinter Nights didn't kill 3e. Neither did NWN2. Both incorporated the mechanics of the RPG into a networked, accessible, critically acclaimed computer game. They did a much better job of this for 3e than WoW does for either 3e or 4e. -O [/QUOTE]
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Is D&D 4E too "far out" to expand the market easily?
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