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General Tabletop Discussion
*TTRPGs General
Is D&D a heroic game?
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<blockquote data-quote="Wik" data-source="post: 3182198" data-attributes="member: 40177"><p>At it's core, no.</p><p></p><p>There's a big part of survival that plays throughout the game that often gets in the way of heroism. Characters use whatever tactics they can to overcome obstacles. IN the last session of mine, characters surrounded an enemy and wailed on him from every angle (how is *that* heroic?), attacked a foe before it was even aware of them (and they weren't even entirely sure it WAS a foe), ran from several fights, stayed and emptied several treasure chests while they could hear combat in a nearby room (and they knew there were people nearby who could be rescued), and so on. </p><p></p><p>My group isn't particularly heartless, either - not as far as some groups I've been in. D&D *can* be a heroic game, but this playstyle requires commitment on both the part of the players and the GM. At it's core, dungeon-style adventures are not all that heroic.</p></blockquote><p></p>
[QUOTE="Wik, post: 3182198, member: 40177"] At it's core, no. There's a big part of survival that plays throughout the game that often gets in the way of heroism. Characters use whatever tactics they can to overcome obstacles. IN the last session of mine, characters surrounded an enemy and wailed on him from every angle (how is *that* heroic?), attacked a foe before it was even aware of them (and they weren't even entirely sure it WAS a foe), ran from several fights, stayed and emptied several treasure chests while they could hear combat in a nearby room (and they knew there were people nearby who could be rescued), and so on. My group isn't particularly heartless, either - not as far as some groups I've been in. D&D *can* be a heroic game, but this playstyle requires commitment on both the part of the players and the GM. At it's core, dungeon-style adventures are not all that heroic. [/QUOTE]
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