Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Is D&D a heroic game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rothe" data-source="post: 3187316" data-attributes="member: 39813"><p>Agreed, I think The gneech said it well in post #25</p><p></p><p></p><p></p><p> By contemporary standards Volsungs, Jason, Lancelot, etc. did some very immoral deeds. However, the "hero" typically felt great guilt over acts that were immoral in his own time. Lancelot is probably the example we can understand the best as closest to us in time and thought. Compare Jason and the greek heros, being "weak" was more of a character flaw than theft, betraying ones family (even if you did not know them to be your family) was more "immoral" than attacking and enslaving strangers. Think of Oedipus' guilt. By contemproary standards he had no idea he slew his father and wed his mother, but motive (or mens rea) didn't matter to the ancient greeks for such crimes.</p><p></p><p> I question if D&D does emulate the second phase of the hero's journey, the quest. IIRC a key element of the quest was the hero was to adventure through great odds to redeem something of value, but of the greatest value was the hero discovering himself by acting in a manner consistent with the values of his time, even if at some point he slips or falls from grace. Thus reinforcing cultural values of the time, act rightly and you will succeed. </p><p></p><p> These elements can be found in modern "adventure stories" as well IMHO. Conan succeeding through his barbarian code versus the hypocrisy of civilization; whilst civilized men are driven to wanton acquisition of gain and will do anything for it, there are lines Conan will not cross- like the betrayal of friends. Conan to me, was about the noble savage. Fafhrd and the Grey Mouser are friends through thick and thin, two men against a corrupt world. Neither Conan, Fafhrd or the Grey Mouser sought to make the world a better place, although their actions often did. Not that I think REH or Fritz had any moral in mind for their tales, but both writers were men of their time and if what they wrote didn't resonate with their audience (or at least what their editors thought) it wouldn't have sold.</p><p></p><p> All said and done, I voted D&D as not inherently heroic, with some elements that actually discourage it; although, in all the groups past and present I've played in we have been heroic in the sense of risking our character's lives to aid the innocent without need of pay. Of course, the bad guy treasure is always needed to fund the cause of good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rothe, post: 3187316, member: 39813"] Agreed, I think The gneech said it well in post #25 By contemporary standards Volsungs, Jason, Lancelot, etc. did some very immoral deeds. However, the "hero" typically felt great guilt over acts that were immoral in his own time. Lancelot is probably the example we can understand the best as closest to us in time and thought. Compare Jason and the greek heros, being "weak" was more of a character flaw than theft, betraying ones family (even if you did not know them to be your family) was more "immoral" than attacking and enslaving strangers. Think of Oedipus' guilt. By contemproary standards he had no idea he slew his father and wed his mother, but motive (or mens rea) didn't matter to the ancient greeks for such crimes. I question if D&D does emulate the second phase of the hero's journey, the quest. IIRC a key element of the quest was the hero was to adventure through great odds to redeem something of value, but of the greatest value was the hero discovering himself by acting in a manner consistent with the values of his time, even if at some point he slips or falls from grace. Thus reinforcing cultural values of the time, act rightly and you will succeed. These elements can be found in modern "adventure stories" as well IMHO. Conan succeeding through his barbarian code versus the hypocrisy of civilization; whilst civilized men are driven to wanton acquisition of gain and will do anything for it, there are lines Conan will not cross- like the betrayal of friends. Conan to me, was about the noble savage. Fafhrd and the Grey Mouser are friends through thick and thin, two men against a corrupt world. Neither Conan, Fafhrd or the Grey Mouser sought to make the world a better place, although their actions often did. Not that I think REH or Fritz had any moral in mind for their tales, but both writers were men of their time and if what they wrote didn't resonate with their audience (or at least what their editors thought) it wouldn't have sold. All said and done, I voted D&D as not inherently heroic, with some elements that actually discourage it; although, in all the groups past and present I've played in we have been heroic in the sense of risking our character's lives to aid the innocent without need of pay. Of course, the bad guy treasure is always needed to fund the cause of good. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D a heroic game?
Top