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Is D&D a Moral Universe?
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<blockquote data-quote="Stormborn" data-source="post: 1964267" data-attributes="member: 14041"><p>I suppose its all the ethics and philosophy courses, but to me "moral" suggests that there is some standard or pattern of behavior intrinsic to the universe, at the very least as a guide line for measuring behavior. Using the core rules the answer to that is obviously "yes" or there could be no alignments of people, spells, or objects. Much less outsiders. </p><p></p><p>"Amoral" suggests no standards, not simply that the competing standards are balanced.</p><p></p><p>In DnD everything falls on some part of the moral spectrum. There is very little in the universe that is purely neutral on both the Good-Evil and the Law-Chaos axies. Even the standard weather pattern has gods motivating it that have an adgenda.</p><p></p><p>Now, if you are talking about in some ultimate sense, beyond gods and magic all that things with minds can know, it does seem that there is both a tendency toward neutrality and also a tendency to promote conflict that creates a dynamic neutrality in which the various components are overtime in balance but at any given time one factor or combination of factors may be dominant over the opposites.</p><p></p><p></p><p>Overall I think the intrinsic nature of alignments in the core rules forces it to be played with moral issues in mind. Whether good or evil or law or chaos dominates is at the descretion of the GM, but I do think that the PCs are assumed to be XG in alignment and their foes, which are made to be beaten, are XE.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1964267, member: 14041"] I suppose its all the ethics and philosophy courses, but to me "moral" suggests that there is some standard or pattern of behavior intrinsic to the universe, at the very least as a guide line for measuring behavior. Using the core rules the answer to that is obviously "yes" or there could be no alignments of people, spells, or objects. Much less outsiders. "Amoral" suggests no standards, not simply that the competing standards are balanced. In DnD everything falls on some part of the moral spectrum. There is very little in the universe that is purely neutral on both the Good-Evil and the Law-Chaos axies. Even the standard weather pattern has gods motivating it that have an adgenda. Now, if you are talking about in some ultimate sense, beyond gods and magic all that things with minds can know, it does seem that there is both a tendency toward neutrality and also a tendency to promote conflict that creates a dynamic neutrality in which the various components are overtime in balance but at any given time one factor or combination of factors may be dominant over the opposites. Overall I think the intrinsic nature of alignments in the core rules forces it to be played with moral issues in mind. Whether good or evil or law or chaos dominates is at the descretion of the GM, but I do think that the PCs are assumed to be XG in alignment and their foes, which are made to be beaten, are XE. [/QUOTE]
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