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Is D&D a setting or a toolbox?
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<blockquote data-quote="amerigoV" data-source="post: 6131444"><p>Its not part setting, its part genre. It does not have the enough specifics to be a setting. The PHB is not the PHB for Greyhawk, Eberron, FR, or any other setting (although Greyhawk probably has the least amount of additions or changes to any core PHB). </p><p></p><p>But D&D is its own style of fantasy - its own genre. Other games can do fantasy. For example, I play/run Savage Worlds and it does fantasy fine. But nothing does D&D like D&D. All the other settings and editions are aspects/angles of that genre. Any like any genre, there is some stuff you like and some you do not (some people love FR, others hate it. Same with various editions and clones).</p><p></p><p>D&D is an excellent tool-set for D&D games, but its a lot of work to get it to do non-D&D things. While D&D takes its inspiration from many sources, it does not replicate those sources very well without heavy customization. For example, Lankhmar, Conan or LoTR may be inspirations to the game but D&D has never done Lankhmar, Conan or LoTR well without major changes - and it still did not "feel" right. D20 tried to be all-things to all people during the 3.x era, but in the end outside of d20+mods vs. target number you had pretty much a new system. Everything had different classes with a bunch of new feats and modifications to make HP (wound/vitality) work.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6131444"] Its not part setting, its part genre. It does not have the enough specifics to be a setting. The PHB is not the PHB for Greyhawk, Eberron, FR, or any other setting (although Greyhawk probably has the least amount of additions or changes to any core PHB). But D&D is its own style of fantasy - its own genre. Other games can do fantasy. For example, I play/run Savage Worlds and it does fantasy fine. But nothing does D&D like D&D. All the other settings and editions are aspects/angles of that genre. Any like any genre, there is some stuff you like and some you do not (some people love FR, others hate it. Same with various editions and clones). D&D is an excellent tool-set for D&D games, but its a lot of work to get it to do non-D&D things. While D&D takes its inspiration from many sources, it does not replicate those sources very well without heavy customization. For example, Lankhmar, Conan or LoTR may be inspirations to the game but D&D has never done Lankhmar, Conan or LoTR well without major changes - and it still did not "feel" right. D20 tried to be all-things to all people during the 3.x era, but in the end outside of d20+mods vs. target number you had pretty much a new system. Everything had different classes with a bunch of new feats and modifications to make HP (wound/vitality) work. [/QUOTE]
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