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Is D&D a setting or a toolbox?
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<blockquote data-quote="Hussar" data-source="post: 6131985" data-attributes="member: 22779"><p>Wow. Talk about totally different experiences. I find 3e, now, to be one of the least toolboxy editions. Trying to deviate from the baseline presumptions makes the game go wahoonie shaped. </p><p></p><p>Take a standard 3e party. Change their wealth baseline and suddenly game play becomes much, much more difficult. Either the party is much more powerful than expected, or much less. Heck, change the baseline point buy value and you radically change the balance of the game.</p><p></p><p>I found 3e worked best when I, as DM, sat back and let 3e be 3e. I didn't try to change it very much and it worked pretty well. Make minor changes and all sorts of effects percolate down through the system and cause problems later on.</p><p></p><p>Don't get me wrong. I like 3e. I do. But, toolbox? Not compared to earlier editions, where you could rip out entire sections of mechanics and have the game play work. To be honest, I find 4e a much better toolbox, simply because the transparency of the mechanics makes making changes very easy and easy to predict.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6131985, member: 22779"] Wow. Talk about totally different experiences. I find 3e, now, to be one of the least toolboxy editions. Trying to deviate from the baseline presumptions makes the game go wahoonie shaped. Take a standard 3e party. Change their wealth baseline and suddenly game play becomes much, much more difficult. Either the party is much more powerful than expected, or much less. Heck, change the baseline point buy value and you radically change the balance of the game. I found 3e worked best when I, as DM, sat back and let 3e be 3e. I didn't try to change it very much and it worked pretty well. Make minor changes and all sorts of effects percolate down through the system and cause problems later on. Don't get me wrong. I like 3e. I do. But, toolbox? Not compared to earlier editions, where you could rip out entire sections of mechanics and have the game play work. To be honest, I find 4e a much better toolbox, simply because the transparency of the mechanics makes making changes very easy and easy to predict. [/QUOTE]
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