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Is D&D a setting or a toolbox?
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<blockquote data-quote="Ahnehnois" data-source="post: 6132018" data-attributes="member: 17106"><p>I don't know that I've ever seen the point buy system in the books used, or the treasure tables. Usually I make NPCs, give them items arbitrarily and calculate the costs later, and the PCs acquire items from them at a completely unpredictable rate. I've had parties with probably less than the chart, and more frequently with five or ten times the book value. Didn't cause any problems.</p><p></p><p>Never mind the glut of custom classes, monstrous characters, artifacts, and other "game-breaking" factors. I find that d20 mechanics are much easier to read than 2e was; it's very clear to me as a DM what each number means. How they all fit together (i.e. balance) is quite malleable.</p><p></p><p>The toolbox aspect is in the dissolution of the class system, standardization of player characters and monsters, and the skills and feats.</p><p></p><p>D&D is a smorgasbord of various influences. Nothing is unique to D&D. But some things are strongly associated with it. But this one is a whole can of worm best not opened in this thread.</p><p></p><p>Fair enough, but keep in mind that anything older than the last two editions is pretty old at this point. There are many people for whom 3e (or 4e) is the definitive D&D and anything older than that is not on the radar.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6132018, member: 17106"] I don't know that I've ever seen the point buy system in the books used, or the treasure tables. Usually I make NPCs, give them items arbitrarily and calculate the costs later, and the PCs acquire items from them at a completely unpredictable rate. I've had parties with probably less than the chart, and more frequently with five or ten times the book value. Didn't cause any problems. Never mind the glut of custom classes, monstrous characters, artifacts, and other "game-breaking" factors. I find that d20 mechanics are much easier to read than 2e was; it's very clear to me as a DM what each number means. How they all fit together (i.e. balance) is quite malleable. The toolbox aspect is in the dissolution of the class system, standardization of player characters and monsters, and the skills and feats. D&D is a smorgasbord of various influences. Nothing is unique to D&D. But some things are strongly associated with it. But this one is a whole can of worm best not opened in this thread. Fair enough, but keep in mind that anything older than the last two editions is pretty old at this point. There are many people for whom 3e (or 4e) is the definitive D&D and anything older than that is not on the radar. [/QUOTE]
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