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Is D&D a setting or a toolbox?
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<blockquote data-quote="Evenglare" data-source="post: 6132091" data-attributes="member: 63245"><p>I think the ONLY way D&D could pull it off with a class and level based system is if there were classes for -EVERY- possible thing you wanted to do while still keeping a relative balance. In Hero it's so simple to say I want to play a ninja, who uses materia magic rules from final fantasy 7, and can achieve a pokemon like relationship with a summoned monster. When another person on my team wants to make a Goku type character from dragonball allowing himself to go up to super saiyan 4 with respect to the moon and it's phases, or simply achieve some other form of super saiyan. While a third character simply wants to play a detective from a noble family using his vast amount of resources and perks to attain his power. </p><p></p><p>The ONLY d20 system that could do this (and does very well i might add) is Mutants and Masterminds. A class based system simply can't handle the kind of verisimilitude that other toolbox RPGs offer. Especially compared to HERO which you can tweak even the smallest of things to not only portray what you want , but EXACTLY FINE TUNE how YOU want YOUR character to work. In HERO you don't get to be given a lightning bolt and go, you get to create how YOU imagine the lightning bolt should work in the game. It's much MUCH more work than D&D, but its much much more satisfying to see it all come together as a game you and your friends built and run exactly how you want it to.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6132091, member: 63245"] I think the ONLY way D&D could pull it off with a class and level based system is if there were classes for -EVERY- possible thing you wanted to do while still keeping a relative balance. In Hero it's so simple to say I want to play a ninja, who uses materia magic rules from final fantasy 7, and can achieve a pokemon like relationship with a summoned monster. When another person on my team wants to make a Goku type character from dragonball allowing himself to go up to super saiyan 4 with respect to the moon and it's phases, or simply achieve some other form of super saiyan. While a third character simply wants to play a detective from a noble family using his vast amount of resources and perks to attain his power. The ONLY d20 system that could do this (and does very well i might add) is Mutants and Masterminds. A class based system simply can't handle the kind of verisimilitude that other toolbox RPGs offer. Especially compared to HERO which you can tweak even the smallest of things to not only portray what you want , but EXACTLY FINE TUNE how YOU want YOUR character to work. In HERO you don't get to be given a lightning bolt and go, you get to create how YOU imagine the lightning bolt should work in the game. It's much MUCH more work than D&D, but its much much more satisfying to see it all come together as a game you and your friends built and run exactly how you want it to. [/QUOTE]
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