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Is D&D a setting or a toolbox?
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<blockquote data-quote="JamesonCourage" data-source="post: 6132568" data-attributes="member: 6668292"><p>Well, you could have the newborn start at higher level, or have that ability be potentially possible at level 1 (maybe doable in M&M? I'm not an expert).</p><p></p><p>Ah, okay, I see what you were saying. I'd just assume the newborn was level-adjusted or the equivalent. But, if that's not possible, then you're correct, that definitely puts more restraints on the toolbox.</p><p></p><p>I guess this depends on how you gain XP in the level-based system. There's no reason to tie it to fighting, for example (my RPG doesn't). But yes, I think I agree that non-level-based games are a little more free than level-based games. I just don't think it's a big difference, in the grand scheme of things. I think the main thing confining a game would be class, not level. Thanks for the insight, though. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>M&M 2e is, essentially, a level-based system, in my eyes, in that attack, damage, defense, skill ranks, and the like are capped by your level. Yes, there are many more things that aren't, but at each PL increase you get more points to spend, and your cap goes up by 1. That's just about the definition of level-based to me, even though it's so freeform in so many other ways.</p><p></p><p>Regardless, it's a really fun system, and I routinely run the bad guys / good guys on the fly, with no prep, because I know that if I took the time, the system would let me build it. Why write it all up when I know it's there, somewhere, deep down in the system, and that'd just waste my time? It's a very freeing experience, and it's a very nice system. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6132568, member: 6668292"] Well, you could have the newborn start at higher level, or have that ability be potentially possible at level 1 (maybe doable in M&M? I'm not an expert). Ah, okay, I see what you were saying. I'd just assume the newborn was level-adjusted or the equivalent. But, if that's not possible, then you're correct, that definitely puts more restraints on the toolbox. I guess this depends on how you gain XP in the level-based system. There's no reason to tie it to fighting, for example (my RPG doesn't). But yes, I think I agree that non-level-based games are a little more free than level-based games. I just don't think it's a big difference, in the grand scheme of things. I think the main thing confining a game would be class, not level. Thanks for the insight, though. As always, play what you like :) M&M 2e is, essentially, a level-based system, in my eyes, in that attack, damage, defense, skill ranks, and the like are capped by your level. Yes, there are many more things that aren't, but at each PL increase you get more points to spend, and your cap goes up by 1. That's just about the definition of level-based to me, even though it's so freeform in so many other ways. Regardless, it's a really fun system, and I routinely run the bad guys / good guys on the fly, with no prep, because I know that if I took the time, the system would let me build it. Why write it all up when I know it's there, somewhere, deep down in the system, and that'd just waste my time? It's a very freeing experience, and it's a very nice system. As always, play what you like :) [/QUOTE]
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Is D&D a setting or a toolbox?
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