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Is D&D a setting or a toolbox?
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<blockquote data-quote="billd91" data-source="post: 6132925" data-attributes="member: 3400"><p>They do serve to cap your powers, yes. You can only exceed the PL in one area if you cut back below PL in another specific area. But I would submit that's substantially different from a D&D-esque level-based system. There, the level you are <strong>builds</strong> your power from lower levels in a generally positive fashion. You increase your level and level-based stuff goes up. The PL in M&M is really more of an upper cap and abilities can be selected at <strong>any</strong> level equal to PL and under. You could certainly go broad with a wide variety of lower-level powers. In summary, the level in a D&D-type system means a lot more than the level in M&M as far as setting the abilities. The level set in M&M has more in common with a GM in Hero saying "No powers with more than 50 active points" and then setting the limits for the number of build points + disadvantages.</p></blockquote><p></p>
[QUOTE="billd91, post: 6132925, member: 3400"] They do serve to cap your powers, yes. You can only exceed the PL in one area if you cut back below PL in another specific area. But I would submit that's substantially different from a D&D-esque level-based system. There, the level you are [b]builds[/b] your power from lower levels in a generally positive fashion. You increase your level and level-based stuff goes up. The PL in M&M is really more of an upper cap and abilities can be selected at [b]any[/b] level equal to PL and under. You could certainly go broad with a wide variety of lower-level powers. In summary, the level in a D&D-type system means a lot more than the level in M&M as far as setting the abilities. The level set in M&M has more in common with a GM in Hero saying "No powers with more than 50 active points" and then setting the limits for the number of build points + disadvantages. [/QUOTE]
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