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Is D&D a setting or a toolbox?
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<blockquote data-quote="JamesonCourage" data-source="post: 6132959" data-attributes="member: 6668292"><p>I keep talking about them separately, but I have made comparisons.</p><p></p><p>I disagree, obviously.</p><p></p><p>Yes, the players are awarded power points, and the GM has the option to raise it at any point, though 15 points is suggested. On a somewhat related note, my RPG works the same way; you get XP each session, and you get character points to spend, leveling after attaining 15 character points.</p><p></p><p>I deflected the more loose statement of "the GM can increase it whenever" because I don't see how that's relevant. Yes, you "can spend XP at any time" (like my RPG, by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), but I'm not sure how that's relevant to the campaign's power level effectively acting as levels for players, as it caps abilities.</p><p></p><p>Good point on trying to clarify house rules vs. RAW. I can appreciate that. And, thank you for accepting my way as fun for me; you'd be kinda surprised how rare that is sometimes on theses boards! As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I totally agree. It is substantially different. I just think that it's still essentially a level system.</p><p></p><p>Well, kind of. This is more to do with classes, in some systems. For example, going from Fighter 1 to Wizard 1 in 3.5e D&D isn't really stacking anything (other than total character level). The stuff that increases is generally a lot more tied to class, rather than character level (again, generally).</p><p></p><p>Yep.</p><p></p><p>I agree, but I chalk this up to being point-buy rather than class-based. A level system essentially serves as a cap on potential power, and both M&M and D&D use these systems to achieve this effect. The difference in how powers are assigned is so different, in my opinion, because of D&D's classes, not the level system itself. But perhaps if you disagree, you can explore this a little, and help me understand where you're coming from? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6132959, member: 6668292"] I keep talking about them separately, but I have made comparisons. I disagree, obviously. Yes, the players are awarded power points, and the GM has the option to raise it at any point, though 15 points is suggested. On a somewhat related note, my RPG works the same way; you get XP each session, and you get character points to spend, leveling after attaining 15 character points. I deflected the more loose statement of "the GM can increase it whenever" because I don't see how that's relevant. Yes, you "can spend XP at any time" (like my RPG, by the way :)), but I'm not sure how that's relevant to the campaign's power level effectively acting as levels for players, as it caps abilities. Good point on trying to clarify house rules vs. RAW. I can appreciate that. And, thank you for accepting my way as fun for me; you'd be kinda surprised how rare that is sometimes on theses boards! As always, play what you like :) I totally agree. It is substantially different. I just think that it's still essentially a level system. Well, kind of. This is more to do with classes, in some systems. For example, going from Fighter 1 to Wizard 1 in 3.5e D&D isn't really stacking anything (other than total character level). The stuff that increases is generally a lot more tied to class, rather than character level (again, generally). Yep. I agree, but I chalk this up to being point-buy rather than class-based. A level system essentially serves as a cap on potential power, and both M&M and D&D use these systems to achieve this effect. The difference in how powers are assigned is so different, in my opinion, because of D&D's classes, not the level system itself. But perhaps if you disagree, you can explore this a little, and help me understand where you're coming from? As always, play what you like :) [/QUOTE]
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