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Is D&D a setting or a toolbox?
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<blockquote data-quote="Greg K" data-source="post: 6133518" data-attributes="member: 5038"><p>See my experience and expectations are completely different and based upon them, it is a tool box . </p><p></p><p>I played with only two groups in the late 70's and early 80's that played the classic modules (well, technically, I was the DM for one of those groups). None of the other groups I played with then or since used them- everything was home brewed settings and adventures (With the exception of some one-shots in Darksun, Ravenloft, and one run through the first 3 Dragonlance modules). Furthermore, since the mid-eighties, I have only used home brew settings and adventures. Anyone characters making reference to classic modules or settings with the majority of groups with whom I have played would be met with strange looks and the player would be told that the person/place referred does not exist (the same for most magic items found in the DMG including artifacts). </p><p></p><p>Similarly, most of the "D&D" monsters have never been used by any of the groups with whom I have gamed. Among the many monsters never used (unless it appeared in one of the classic modules run by myself or the other group during those early days) are: beholders, blink monsters, brain mole, displacer beasts, dinosaurs, doppleganger, ear seekers, gas spore, githyanki, githzerai, intellect devourer, Ixitxachitl, locathah, lurker above, mimics, mind flayers, morker, ogre magi, otyugh, ropers, rot grub, rust monsters, slithering tracking, stirges, su monster, trapper, umber hulk, xorn, 90+% of the creatures in the Fiend Folio and 70-80% of the MMII monsters. </p><p>(Honestly, I would not want to even participate at a table that used anyone of the majority of creatures on that list of unused creatures (beholders and displacer beasts being the exception if they were unique creatures).</p></blockquote><p></p>
[QUOTE="Greg K, post: 6133518, member: 5038"] See my experience and expectations are completely different and based upon them, it is a tool box . I played with only two groups in the late 70's and early 80's that played the classic modules (well, technically, I was the DM for one of those groups). None of the other groups I played with then or since used them- everything was home brewed settings and adventures (With the exception of some one-shots in Darksun, Ravenloft, and one run through the first 3 Dragonlance modules). Furthermore, since the mid-eighties, I have only used home brew settings and adventures. Anyone characters making reference to classic modules or settings with the majority of groups with whom I have played would be met with strange looks and the player would be told that the person/place referred does not exist (the same for most magic items found in the DMG including artifacts). Similarly, most of the "D&D" monsters have never been used by any of the groups with whom I have gamed. Among the many monsters never used (unless it appeared in one of the classic modules run by myself or the other group during those early days) are: beholders, blink monsters, brain mole, displacer beasts, dinosaurs, doppleganger, ear seekers, gas spore, githyanki, githzerai, intellect devourer, Ixitxachitl, locathah, lurker above, mimics, mind flayers, morker, ogre magi, otyugh, ropers, rot grub, rust monsters, slithering tracking, stirges, su monster, trapper, umber hulk, xorn, 90+% of the creatures in the Fiend Folio and 70-80% of the MMII monsters. (Honestly, I would not want to even participate at a table that used anyone of the majority of creatures on that list of unused creatures (beholders and displacer beasts being the exception if they were unique creatures). [/QUOTE]
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