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Is D&D a setting or a toolbox?
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<blockquote data-quote="Hussar" data-source="post: 6133818" data-attributes="member: 22779"><p>I gotta admit, I agree with [MENTION=3400]billd91[/MENTION] and [MENTION=7706]SkidAce[/MENTION] here. </p><p></p><p>Compare games where the game really is the setting. Err... Let me rephrase that. Where the setting is hard wired into the game. Shadowrun, Star Wars, Battletech, etc. If you were to try to strip the setting elements out of these games, in a lot of cases, they cease to function very well. Trying to run Shadowrun in 13th century Italy, for example, isn't going to work. Trying to run Battletech in a different universe isn't really going to work either - the whole game centers around mercenary groups with giant robots. Trying to set Battletech in, say, a Star Wars setting just won't work.</p><p></p><p>D&D, OTOH, doesn't really have a fixed baseline setting. I mean, different editions have all baselined to different settings. Basic/Expert's Known World is most definitely not Greyhawk. Yet the base rulesets between AD&D and Basic/Expert are pretty clearly related. Given the huge range of published settings all using the D&D (not d20, just D&D) ruleset, I don't understand how anyone can say that D&D is a setting. Greyhawk and Eberron are about as far apart as you can get. EN World's Zietgeist setting is pretty different as well. Yet, you can play all those settings in 3e or 4e without any problems.</p><p></p><p>Not sure about 1e and 2e, to be honest. I don't think Eberron would work in AD&D without a LOT of additional work. But, that's not really a problem. There are how many settings built off of 2e D&D? [MENTION=9849]Echohawk[/MENTION] can likely tell us the answer pretty definitively, but, just for the 2e system, I'm going to guess that the number of published (never mind homebrew) settings numbers in the dozens.</p><p></p><p>A setting based game has one setting. And that's it. Changing the setting will generally radically alter how the game works. Changing the setting for D&D typically doesn't require much work at all, depending on how far from baseline assumptions you want to stray.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6133818, member: 22779"] I gotta admit, I agree with [MENTION=3400]billd91[/MENTION] and [MENTION=7706]SkidAce[/MENTION] here. Compare games where the game really is the setting. Err... Let me rephrase that. Where the setting is hard wired into the game. Shadowrun, Star Wars, Battletech, etc. If you were to try to strip the setting elements out of these games, in a lot of cases, they cease to function very well. Trying to run Shadowrun in 13th century Italy, for example, isn't going to work. Trying to run Battletech in a different universe isn't really going to work either - the whole game centers around mercenary groups with giant robots. Trying to set Battletech in, say, a Star Wars setting just won't work. D&D, OTOH, doesn't really have a fixed baseline setting. I mean, different editions have all baselined to different settings. Basic/Expert's Known World is most definitely not Greyhawk. Yet the base rulesets between AD&D and Basic/Expert are pretty clearly related. Given the huge range of published settings all using the D&D (not d20, just D&D) ruleset, I don't understand how anyone can say that D&D is a setting. Greyhawk and Eberron are about as far apart as you can get. EN World's Zietgeist setting is pretty different as well. Yet, you can play all those settings in 3e or 4e without any problems. Not sure about 1e and 2e, to be honest. I don't think Eberron would work in AD&D without a LOT of additional work. But, that's not really a problem. There are how many settings built off of 2e D&D? [MENTION=9849]Echohawk[/MENTION] can likely tell us the answer pretty definitively, but, just for the 2e system, I'm going to guess that the number of published (never mind homebrew) settings numbers in the dozens. A setting based game has one setting. And that's it. Changing the setting will generally radically alter how the game works. Changing the setting for D&D typically doesn't require much work at all, depending on how far from baseline assumptions you want to stray. [/QUOTE]
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