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Is D&D a setting or a toolbox?
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<blockquote data-quote="Viking Bastard" data-source="post: 6133946" data-attributes="member: 509"><p>The discussion seems pretty stuck on "What constitutes a toolbox?"</p><p></p><p>I can't answer that question, but I can give some perspective on where I'm coming from.</p><p></p><p>Earlier in the thread people referenced the publication of MMs as a reason why it's a setting, which struck me as odd, as when I think of D&D as a toolbox, that's exactly the kind of book that I think of. The Monster Manual doesn't tell me what monsters exist in the D&D setting, it gives me options to include in my D&D game. A monster doesn't exist in the game world until it's referenced in-game. I don't find this to hold true for Star Wars or the oWoD. Or Dark Sun or FR, for that matter. I may not use the Hutts in my SW campaign, but it's still assumed they exist out there somewhere.</p><p></p><p>A large reason I like D&D is the macro level of the tools provided: In GURPS, which was my preferred game system pre-d20, it's a lot more work to put together a campaign. I have to make a lot of decisions on the micro level. D&D makes a lot of those decisions for me, and it basically comes down to picking and choosing elements from a catalog: Monsters, classes etc.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6133946, member: 509"] The discussion seems pretty stuck on "What constitutes a toolbox?" I can't answer that question, but I can give some perspective on where I'm coming from. Earlier in the thread people referenced the publication of MMs as a reason why it's a setting, which struck me as odd, as when I think of D&D as a toolbox, that's exactly the kind of book that I think of. The Monster Manual doesn't tell me what monsters exist in the D&D setting, it gives me options to include in my D&D game. A monster doesn't exist in the game world until it's referenced in-game. I don't find this to hold true for Star Wars or the oWoD. Or Dark Sun or FR, for that matter. I may not use the Hutts in my SW campaign, but it's still assumed they exist out there somewhere. A large reason I like D&D is the macro level of the tools provided: In GURPS, which was my preferred game system pre-d20, it's a lot more work to put together a campaign. I have to make a lot of decisions on the micro level. D&D makes a lot of those decisions for me, and it basically comes down to picking and choosing elements from a catalog: Monsters, classes etc. [/QUOTE]
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