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Is D&D a setting or a toolbox?
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<blockquote data-quote="Hussar" data-source="post: 6133964" data-attributes="member: 22779"><p>Yes, but, gunships and infantry isn't really Battletech at all. Stripping out all the setting material from Battletech and there isn't a whole lot of game left. You've got a combat engine and that's about it. Everything from character generation forward is driven by the Btech universe. </p><p></p><p> [MENTION=3400]billd91[/MENTION], I'm probably going to lose all geek cred here but, I've never played Mass Effect. Would Jedi work in that setting? Is a SW game still SW without any jedi? </p><p></p><p>At the very basic level, sure, all games are essentially generic. When you get right down to it, mechanics are only task resolution systems anyway. But, if you took out all the SW specfic elements out of the SW game, I'm going to say that it really isn't the Star Wars game anymore.</p><p></p><p>However, comparing to D&D, taking out the setting specific elements and you get the SRD - which is a pretty easy system to create an entire campaign around. The fact that people basically ignored a lot of the setting specific stuff right from day one and then built whatever campaign they wanted, without a lot of difficulty, to me, shows that D&D is more toolkit than setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6133964, member: 22779"] Yes, but, gunships and infantry isn't really Battletech at all. Stripping out all the setting material from Battletech and there isn't a whole lot of game left. You've got a combat engine and that's about it. Everything from character generation forward is driven by the Btech universe. [MENTION=3400]billd91[/MENTION], I'm probably going to lose all geek cred here but, I've never played Mass Effect. Would Jedi work in that setting? Is a SW game still SW without any jedi? At the very basic level, sure, all games are essentially generic. When you get right down to it, mechanics are only task resolution systems anyway. But, if you took out all the SW specfic elements out of the SW game, I'm going to say that it really isn't the Star Wars game anymore. However, comparing to D&D, taking out the setting specific elements and you get the SRD - which is a pretty easy system to create an entire campaign around. The fact that people basically ignored a lot of the setting specific stuff right from day one and then built whatever campaign they wanted, without a lot of difficulty, to me, shows that D&D is more toolkit than setting. [/QUOTE]
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