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Is D&D a setting or a toolbox?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6134009" data-attributes="member: 82106"><p>I'm familiar with the system. It isn't any easier to have some sort of restriction like "Magic only on Wednesdays" in Hero than it would be in D&D. In Hero you'd have to try to invent a point cost for that, which is EXACTLY the same as wondering how you'd make your wizards useful on Thurs-Wed in a D&D game with the same restriction. Hero system is not bad, it lets you create a variety of superhero-like characters pretty efficiently. OTOH its a min/maxing bonanza. Its very hard to make balanced characters, and by balanced I mean "can function together in the same order of magnitude of power". Its a fun game, and yes, like most classless systems if you gauge things by "I can make this EXACT character from this book using this system" then its somewhat better than 4e or 3e usually (though if you are at all clever 3e and 4e are not that hard to do it in). OTOH its not really any easier to make up specific settings and play with a specific genre/tone of game. Games like Hero system are pretty good for 'set piece' type setups where the PCs are playing specific literary characters or you just want a short scenario with pregens. Its also fine if you have players that are not munchkins and are all very much on the same page. Otherwise what you get is all over the map and casual or new players will enter and you'll get all sorts of weird results as they mess with the system. </p><p></p><p>I certainly don't think Hero System is particularly LESS flexible. OTOH recent editions of D&D are not that far behind. I'd also say that there are more modern games than Hero system that are probably more interesting IMHO. Its a bit dated nowadays with its point system and lack of RP support mechanics.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6134009, member: 82106"] I'm familiar with the system. It isn't any easier to have some sort of restriction like "Magic only on Wednesdays" in Hero than it would be in D&D. In Hero you'd have to try to invent a point cost for that, which is EXACTLY the same as wondering how you'd make your wizards useful on Thurs-Wed in a D&D game with the same restriction. Hero system is not bad, it lets you create a variety of superhero-like characters pretty efficiently. OTOH its a min/maxing bonanza. Its very hard to make balanced characters, and by balanced I mean "can function together in the same order of magnitude of power". Its a fun game, and yes, like most classless systems if you gauge things by "I can make this EXACT character from this book using this system" then its somewhat better than 4e or 3e usually (though if you are at all clever 3e and 4e are not that hard to do it in). OTOH its not really any easier to make up specific settings and play with a specific genre/tone of game. Games like Hero system are pretty good for 'set piece' type setups where the PCs are playing specific literary characters or you just want a short scenario with pregens. Its also fine if you have players that are not munchkins and are all very much on the same page. Otherwise what you get is all over the map and casual or new players will enter and you'll get all sorts of weird results as they mess with the system. I certainly don't think Hero System is particularly LESS flexible. OTOH recent editions of D&D are not that far behind. I'd also say that there are more modern games than Hero system that are probably more interesting IMHO. Its a bit dated nowadays with its point system and lack of RP support mechanics. [/QUOTE]
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