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Is D&D a setting or a toolbox?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6134630" data-attributes="member: 82106"><p>Meh, your operating system analogy doesn't really work for me. I could care less HOW its achieved, if I can play Star Wars with my 4e game (and I can as the link I provided pretty well demonstrates) I would say that the fact that I can do that without even changing a single rule is a testament TO the flexibility of the system, not an argument AGAINST said flexibility. </p><p></p><p></p><p>Yeah, I disagree. I think if you actually do it you'll find 4e is a very good platform for doing it.</p><p></p><p>Yeah, I disagree. 4e is nothing like 'Mac OS', but the whole analogy is terrible, so lets just let it die. I reject the opinion of these people on whatever boards that you've been talking to. Have they actually hacked on 4e? Have they actually removed HS? Do you think adding HS to say AD&D would be a minor tweak? This seems ridiculous to me. I know right on the face of it quite easily what happens with 4e when I do something. Depending on the overall effect I want to achieve maybe I do or maybe I don't want to change other things, but this would also be equally true in AD&D. I could slap classic Vancian casting into 4e for instance, lifted clean off the 2e rules, with how much effort? Basically none. If that's what I want, its very easy to do, but what makes it great is I will KNOW what the effects are going to be on 4e. Of course its going to make it a different game, but that would be the POINT, would it not?</p><p></p><p></p><p></p><p>I don't think you have ever tried to hack 4e in any serious way and don't have an idea of what happens when you do hack it TBH. Actually try it, you will I am very certain quickly find your notions on the subject overturned. Its not that I strongly disagree that there isn't much point in hacking 4e's rules, for me at least, but I have no problem doing so, and I have based various one-off games and such on 4e's core, it was quite easy, very transparent, and did pretty much what I predicted it would do. Some other editions might do some things more easily, if they're closer to the genre and tone conventions you want, but 4e is not bad that way. It is built on more flexible principles than other editions overall IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6134630, member: 82106"] Meh, your operating system analogy doesn't really work for me. I could care less HOW its achieved, if I can play Star Wars with my 4e game (and I can as the link I provided pretty well demonstrates) I would say that the fact that I can do that without even changing a single rule is a testament TO the flexibility of the system, not an argument AGAINST said flexibility. Yeah, I disagree. I think if you actually do it you'll find 4e is a very good platform for doing it. Yeah, I disagree. 4e is nothing like 'Mac OS', but the whole analogy is terrible, so lets just let it die. I reject the opinion of these people on whatever boards that you've been talking to. Have they actually hacked on 4e? Have they actually removed HS? Do you think adding HS to say AD&D would be a minor tweak? This seems ridiculous to me. I know right on the face of it quite easily what happens with 4e when I do something. Depending on the overall effect I want to achieve maybe I do or maybe I don't want to change other things, but this would also be equally true in AD&D. I could slap classic Vancian casting into 4e for instance, lifted clean off the 2e rules, with how much effort? Basically none. If that's what I want, its very easy to do, but what makes it great is I will KNOW what the effects are going to be on 4e. Of course its going to make it a different game, but that would be the POINT, would it not? I don't think you have ever tried to hack 4e in any serious way and don't have an idea of what happens when you do hack it TBH. Actually try it, you will I am very certain quickly find your notions on the subject overturned. Its not that I strongly disagree that there isn't much point in hacking 4e's rules, for me at least, but I have no problem doing so, and I have based various one-off games and such on 4e's core, it was quite easy, very transparent, and did pretty much what I predicted it would do. Some other editions might do some things more easily, if they're closer to the genre and tone conventions you want, but 4e is not bad that way. It is built on more flexible principles than other editions overall IMHO. [/QUOTE]
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