Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is D&D a setting or a toolbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6134828" data-attributes="member: 82106"><p>I don't see you as a critic or a supporter or anything else especially. I thought I made it pretty clear, its easy to hack. Its also easy to reskin. I am not sure what "configurability" is. I don't know of any configuration that is done with 4e. Either you reskin things, or you 'homebrew'. I'd say there are a few types of it. There is simple addition, ranging from a new item all the way to adding a whole class. There is modification, changing some elements, and there is subtraction, removing some elements. Those types of homebrew are just taking things a bit further than reskinning, the core rules of the game stay the same. You can also add rules, subtract rules, and alter rules.</p><p></p><p>When it comes to changes to game elements I don't see it being any harder to add a class, race, feat, item, power, etc to 4e than it would be to add analogous elements to previous editions. Its uncommon in 4e to have a class refer to another class' power list, but not unheard of, and it isn't any less useful a technique than it was to borrow a spell list in 3e. If you allow for that, then I think 4e stuff is perfectly easy to homebrew. Removing stuff is of course trivial, and here 4e is rather ahead of most previous editions, even 3e, where deleting something like say clerics requires rather serious reworking of the rest of the system (IE DS started everyone at level 2 and gave all PCs psionics to make up for lack of healing). </p><p></p><p>Changing rules is of course always the most likely to break things. Yet I've heard of many alterations being done on 4e, and some have become quite widely practiced. I don't see any evidence that 4e accepts such changes any less easily than 3e, 2e, or OD&D did. Clearly there are various things you can do easily and other things that might be harder. Making 4e into a low power game with weak characters that die quickly would be kinda hard. OTOH it should be and is trivial to add many types of subsystems. I've seen reputation, code of honor, RP mechanics, different magic systems, etc all added on without any huge problem. </p><p></p><p>I think the thing that usually puzzles me is that you'll hear someone say its easy to add to 2e and then mention some horribly unbalanced nightmarish 2e supplement that IMHO is a poster child for "broken system addition" and then complain that you can't add anything to 4e because gosh it might add 1.5 DPR to some striker class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6134828, member: 82106"] I don't see you as a critic or a supporter or anything else especially. I thought I made it pretty clear, its easy to hack. Its also easy to reskin. I am not sure what "configurability" is. I don't know of any configuration that is done with 4e. Either you reskin things, or you 'homebrew'. I'd say there are a few types of it. There is simple addition, ranging from a new item all the way to adding a whole class. There is modification, changing some elements, and there is subtraction, removing some elements. Those types of homebrew are just taking things a bit further than reskinning, the core rules of the game stay the same. You can also add rules, subtract rules, and alter rules. When it comes to changes to game elements I don't see it being any harder to add a class, race, feat, item, power, etc to 4e than it would be to add analogous elements to previous editions. Its uncommon in 4e to have a class refer to another class' power list, but not unheard of, and it isn't any less useful a technique than it was to borrow a spell list in 3e. If you allow for that, then I think 4e stuff is perfectly easy to homebrew. Removing stuff is of course trivial, and here 4e is rather ahead of most previous editions, even 3e, where deleting something like say clerics requires rather serious reworking of the rest of the system (IE DS started everyone at level 2 and gave all PCs psionics to make up for lack of healing). Changing rules is of course always the most likely to break things. Yet I've heard of many alterations being done on 4e, and some have become quite widely practiced. I don't see any evidence that 4e accepts such changes any less easily than 3e, 2e, or OD&D did. Clearly there are various things you can do easily and other things that might be harder. Making 4e into a low power game with weak characters that die quickly would be kinda hard. OTOH it should be and is trivial to add many types of subsystems. I've seen reputation, code of honor, RP mechanics, different magic systems, etc all added on without any huge problem. I think the thing that usually puzzles me is that you'll hear someone say its easy to add to 2e and then mention some horribly unbalanced nightmarish 2e supplement that IMHO is a poster child for "broken system addition" and then complain that you can't add anything to 4e because gosh it might add 1.5 DPR to some striker class. :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is D&D a setting or a toolbox?
Top